A sample project providing compatibility with NRSDK features such as hand tracking, to Microsoft's Mixed reality Toolkit (MRTK).
☆57Jun 13, 2023Updated 3 years ago
Alternatives and similar repositories for NRSDK-MRTK-Samples
Users that are interested in NRSDK-MRTK-Samples are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆50Jul 30, 2024Updated 2 years ago
- Unity框架☆15Sep 9, 2022Updated 3 years ago
- ☆13Oct 10, 2020Updated 5 years ago
- VR Challenge - Unity VR starter kit, with Oculus Quest and MRTK integration☆23Apr 30, 2022Updated 4 years ago
- A third person camera view that can run in the Unity Editor / Play Mode.☆53May 14, 2021Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆12Apr 26, 2022Updated 4 years ago
- RGB-based human pose estimation from a webcam in Unity using Vuforia and Barracuda with Pose-ResNet-50 and MiDaS☆10Mar 27, 2022Updated 4 years ago
- Opensource Rust driver for various AR glasses☆191May 14, 2026Updated 2 months ago
- ☆138Jan 16, 2025Updated last year
- Mixed Reality Toolkit (MRTK) extension for Nreal Light☆45Jan 23, 2020Updated 6 years ago
- Tools for interfacing with Nreal airs☆24Apr 21, 2023Updated 3 years ago
- Towards context-aware head-mounted display-based augmented reality for surgical guidance.☆25Jun 17, 2022Updated 4 years ago
- Example projects for basic HoloLens features☆41Aug 15, 2022Updated 3 years ago
- ARCHIVED Networked-Aframe adapter for native WebRTC channels. A more recent version is in the networked-aframe repository.☆13Feb 28, 2021Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆31Apr 12, 2023Updated 3 years ago
- Evergine.MRTK provides a set of components and features to accelerate cross-platform XR application development in Evergine.☆42May 26, 2026Updated 2 months ago
- Sample code and documentation for using the Microsoft HoloLens for Computer Vision research☆10Feb 14, 2022Updated 4 years ago
- Remote Assist for HoloLens 2 and mobile devices☆30Nov 18, 2022Updated 3 years ago
- ☆13Oct 14, 2016Updated 9 years ago
- HoloLens research mode streams for use in Unity.☆43Aug 13, 2020Updated 5 years ago
- A calibration method for AR headsets.☆12Dec 6, 2017Updated 8 years ago
- Immersal Unity SDK package☆25Feb 12, 2026Updated 5 months ago
- A Unity shader graph animation for abstract grids from gradient noise☆13Apr 16, 2020Updated 6 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ☆13Oct 10, 2021Updated 4 years ago
- The objective of this project is to use the UR5 robot to perform the classic pick-and-place operation automatically. I implement a progra…☆14Sep 14, 2018Updated 7 years ago
- ArUco marker tracking on the HoloLens, implemented in Unity.☆110Feb 14, 2022Updated 4 years ago
- ☆14Apr 15, 2022Updated 4 years ago
- ☆11Apr 2, 2020Updated 6 years ago
- Novel View Synthesis (NVS) for space objects☆13Mar 5, 2026Updated 5 months ago
- LibVLC plugin for Unity to integrate multimedia playback inside your Unity apps and games☆221Updated this week
- ☆61Oct 21, 2024Updated last year
- 3d Telepresence(SBS) Platform using Google Cardboard and Raspberry Pi 2☆12Nov 9, 2017Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Unity client implementation for the NatNet2OSCBridge. Supports Rigidbodies & Skeletons (specifically in "Full Skeleton" mode).☆15Oct 7, 2019Updated 6 years ago
- This project showcases how to get Passthrough in MRTK 3 with the Oculus Intergration.☆14Aug 2, 2023Updated 3 years ago
- Point correspondence-based display calibration and ArUco marker tracking for the HoloLens 2.☆52May 6, 2022Updated 4 years ago
- A Reversi engine written in Haxe.☆15Dec 9, 2020Updated 5 years ago
- Nreal Android Application Driver☆40Mar 16, 2023Updated 3 years ago
- A minimal OSC receiver implementation for Unity.☆18May 20, 2026Updated 2 months ago
- ☆14Mar 16, 2019Updated 7 years ago