nitaigao / engine-game-factionsLinks
A game i was making for fun many years ago
☆11Updated 8 years ago
Alternatives and similar repositories for engine-game-factions
Users that are interested in engine-game-factions are comparing it to the libraries listed below
Sorting:
- Storm Engine 2 (modified RBDoom 3 BFG game engine)☆84Updated 2 years ago
- EAAssert is a simple and lightweight assert technology.☆57Updated 11 months ago
- The squish library (abbreviated to libsquish) is an open source DXT compression library☆29Updated 7 years ago
- A Premake script for generating Visual Studio projects for ioquake3☆25Updated 4 years ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆77Updated 5 years ago
- RenderWare Graphics 3.7.0.2, PC-Windows☆28Updated 6 months ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 3 years ago
- A renderer for ioquake3 that uses bgfx.☆206Updated 3 years ago
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆60Updated 11 months ago
- ☆57Updated 9 years ago
- S3TC DXT1/DXT5 texture decompression routines.☆51Updated 4 years ago
- Use Direct3D shaders with other 3D rendering APIs.☆189Updated 2 months ago
- Quake BSP renderer written in C++ and Vulkan☆94Updated 4 years ago
- DDS image loader for OpenGL/ OpenGL ES2☆62Updated 6 years ago
- Small header-only C library to decompress any BC compressed image☆167Updated 9 months ago
- ☆27Updated 16 years ago
- Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1…☆165Updated 2 years ago
- Loads and renders Return To Castle Wolfenstein maps☆15Updated last month
- A decompiler for DirectX 9 shaders☆60Updated 10 years ago
- ☆13Updated 8 years ago
- Game engine library: 3D, Physics, Sound, Network, IA, Map Editor☆96Updated last week
- ☆30Updated 6 years ago
- Game Engine☆129Updated 6 years ago
- Multiplatform 3D game engine.☆48Updated last week
- PhysFS++ is a C++ wrapper for the PhysicsFS library.☆82Updated 4 years ago
- A W.I.P Modern C++20 Cross-Platform Game Engine with C# Scripting.☆90Updated 2 years ago
- (DLAA) Directionally Localized antiAliasing☆22Updated 3 years ago
- EABase is a small set of header files that define platform-independent data types and platform feature macros.☆204Updated last month
- Grit Game Engine☆118Updated 7 years ago
- Conservative Morphological Anti-Aliasing 2.0☆180Updated 2 years ago