mstarktv / waves-curvesView on GitHub
Houdini VEX implementation of the Weta Digital "Wave Curves" paper. Adds physically-based ripples to any existing FLIP simulation as a post-process — no resimulation needed. Waves seed from flow features, travel across the surface, and displace the mesh using Lagrangian wave packet theory.
25Mar 21, 2026Updated 3 months ago

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