mrdoob / webvr-replayerLinks
Chrome Extension for recording and playback of vr sessions. Three.js only at this point.
☆35Updated 9 years ago
Alternatives and similar repositories for webvr-replayer
Users that are interested in webvr-replayer are comparing it to the libraries listed below
Sorting:
- ☆29Updated 8 years ago
- ☆39Updated 8 years ago
- cru·ci·form☆90Updated 7 years ago
- Util for loading Shaders☆52Updated 7 years ago
- A-Frame Rainfall effect component☆42Updated 8 years ago
- A WebVR experiment created with realtime shaders and generative audio☆47Updated 2 years ago
- ThreeRTT helps you create advanced render-to-texture effects in Three.js.☆73Updated 11 years ago
- ☆58Updated 8 months ago
- Source for the "Virtual Art Sessions" chrome experiment.☆84Updated 9 years ago
- A-Frame component for music visualisations using the Clubber library☆14Updated 5 years ago
- Storyline - generic sequencer for JavaScript projects☆76Updated 8 years ago
- streams ThreeJS render target pixel data☆67Updated 8 years ago
- Network sync library for Three.js☆76Updated 8 years ago
- Progressive WebGL toolkit for art.☆92Updated 6 years ago
- Experiments for WebARonARCore/WebARonARKit☆37Updated 7 years ago
- Extra materials for three.js☆31Updated 9 years ago
- ☆89Updated 9 years ago
- A snapshot of Under Neon Lights, an interactive WebVR Music Video.☆118Updated 2 years ago
- A personal sandbox for webVR experiments☆21Updated 8 years ago
- Node-based Shader Library for Three.js☆93Updated 5 years ago
- WebScreenVR enhance your workspace while in Virtual Reality, allowing you to cast your screen and different applications around you in a …☆60Updated 8 years ago
- WebVR copresence using WebRTC.☆31Updated 9 years ago
- LeapJS 3D Buttons, scrolling, and more☆52Updated 5 years ago
- Immersive Three.js Workshop☆38Updated 8 years ago
- test of ThreeJS + Webpack + HMR☆54Updated 9 years ago
- Hacky http server providing head tracking data from the oculus rift hmd.☆84Updated 12 years ago
- A boilerplate to easily deploy ThreeJS/WebGL apps for the FRAMED device as Windows EXE apps.