mohsansaleem / Idle-MinerLinks
This is a simulation game with the raw UI. Primary purpose of this project was to implement an expandable code architecture.
☆63Updated 5 years ago
Alternatives and similar repositories for Idle-Miner
Users that are interested in Idle-Miner are comparing it to the libraries listed below
Sorting:
- A simple match-3 game made in Unity demonstrating hybrid architecture (Zenject-based MVC and DOTS ECS)☆65Updated 2 months ago
- Mobile Console Kit is a Unity Asset Store that help you not just viewing logs in mobile devices, but helping you monitor, do experiment a…☆80Updated 3 months ago
- Unity MVCS (Model-View-Controller-Service) Architecture. This heavily depends on MonoBehaviours. Created by (RMC) Rivello Multimedia Cons…☆41Updated last year
- Various code samples for UniRx.☆81Updated 8 years ago
- It is a manager of scene transitions using Unity's uGUI.☆71Updated 2 years ago
- ViewSystem is a element based UI management system based on Unity GUI☆113Updated last month
- ShinyEffectForTMPro provide shiny effect component for TextMeshPro in Unity.☆105Updated 6 years ago
- Card style UI elements for Unity☆146Updated 6 years ago
- Circle Menu is a C# script used in Unity to quickly and easily create GUI circular menus, a great way to add intuitive and ergonomic menu…☆68Updated 2 years ago
- google spreadsheet v.4 support library for unity3d☆36Updated 2 months ago
- Unity UI Framework - Full-featured and MVP/MVC/MVVM Ready UI Framework with View/Layout system, flexible management and event-based inter…☆67Updated last year
- A Unity3d MVC implementation of a turn based game.☆47Updated 5 years ago
- A collection of common frameworks and tools for Unity-based projects☆79Updated 2 years ago
- Soft mask based on UGUI☆71Updated 6 years ago
- A progress bar with animation of uGUI.☆120Updated 7 years ago
- InfiniteScrollView is made for Unity extension, that support use as less as possible gameObject count to achieve large infinite scrolling…☆42Updated 3 years ago
- Very Simple Unity Spine runtime support from ProvisGames☆32Updated 5 years ago
- ☆58Updated this week
- Examples for the deVoid UI Framework☆58Updated 6 years ago
- Zenject 7 - Game example (WIP)☆85Updated 3 weeks ago
- Custom Nav Mesh Avoidance to replace default one in Unity.☆89Updated 5 months ago
- ☆87Updated 3 months ago
- A dissolve effect for uGUI, without material instancing. Please star and watch this project :)☆90Updated 6 years ago
- Unity Addressables Manager☆147Updated last year
- A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.☆109Updated 2 years ago
- Open source Grid Framework for creating grid-based levels easily in Unity 3D☆100Updated 4 years ago
- Fully functional match3 game written in c# and rendered in Unity.☆61Updated 4 years ago
- Turn sprites into 2.5D destructable objects☆48Updated 7 years ago
- A way to manage a UI screen stack in Unity all from code. Let the UI Manager handle pushing and popping screens, sort out rendering order…☆60Updated 5 years ago
- Development console for Unity game engine☆110Updated last year