michaelevensen / GFXLiquid

Example using a custom CIFilter with SpriteKit (for physics), filter consists of a CIGaussianBlur and CIColorMap (for thresholding the blur, hard edges) to give SKShapeNode's a fluid effect.
13Updated 8 years ago

Alternatives and similar repositories for GFXLiquid:

Users that are interested in GFXLiquid are comparing it to the libraries listed below