MCRE is an experiment to build a modular, 1:1 Minecraft client in Rust.
☆37Feb 4, 2026Updated last month
Alternatives and similar repositories for mcre
Users that are interested in mcre are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A CLI tool to bulk update/download mods from modrinth, curseforge and github☆31Sep 20, 2025Updated 6 months ago
- RV64GC interpreter written in Rust☆17Feb 4, 2026Updated last month
- Apply a base system configuration, quickly!☆17Dec 7, 2025Updated 3 months ago
- Scheme implementation (now maybe working properly)☆19Dec 3, 2023Updated 2 years ago
- A `derive`-based, highly composable config parser aimed at the practically-minded developer building large web projects and applications☆28Feb 18, 2026Updated last month
- Template query library for Rust SQLx☆15Mar 13, 2026Updated last week
- http range responses for axum☆14Sep 16, 2025Updated 6 months ago
- ☆14Mar 29, 2024Updated last year
- ☆12Aug 26, 2021Updated 4 years ago
- Use rust's SQLx with postgres with none of the boilerplate.☆16Mar 28, 2025Updated 11 months ago
- Allows creating drivable tracks in the UE4 editor☆14Jul 7, 2017Updated 8 years ago
- Use hunspell in rust.☆14Aug 28, 2024Updated last year
- Basic recreation of the Nier Automata tone filter in VST form☆15Oct 15, 2024Updated last year
- Scope-based single and multithreaded profiling.☆35Sep 8, 2025Updated 6 months ago
- Capacitor bindings for rust☆13Dec 19, 2025Updated 3 months ago
- Workaround for "key must be a string" error with serde_json. De/serialize any HashMap<K,V>, Vec<(K,V)>, Iter<(&K,&V)>, or Iter<&(K,V)> as…☆13Updated this week
- Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)☆13Jul 31, 2022Updated 3 years ago
- SSH into GitHub Actions☆26Jul 27, 2025Updated 7 months ago
- Ergonomic multi-line string literals☆49Mar 2, 2026Updated 3 weeks ago
- Highly performant reactive signals in scopes organised in a tree structure☆15Aug 5, 2023Updated 2 years ago
- ☆23Jul 19, 2023Updated 2 years ago
- Software That Fits You☆63Updated this week
- ☆16Mar 23, 2025Updated last year
- axum::ws with type safe messages☆25May 12, 2024Updated last year
- Barycentric coordinates GCN shader extension sample for DirectX 12☆12Jan 13, 2021Updated 5 years ago
- A diagnostic library for parser / interpreter usages.☆22Dec 18, 2022Updated 3 years ago
- High-performance, cross-platform screen capture library in Rust.☆19Oct 5, 2025Updated 5 months ago
- ☆10Aug 12, 2023Updated 2 years ago
- PS3 Firmware PKG tool☆14Jan 2, 2011Updated 15 years ago
- Q# is a C# to C++ compiler using the Qt library for the classlib☆20Aug 16, 2018Updated 7 years ago
- Time Rewind Mechanic Demo☆11Nov 29, 2016Updated 9 years ago
- A Sega Master System emulator with a strange name☆22Mar 26, 2023Updated 2 years ago
- Companion code for my article on Span<T> and Memory<T>☆13Jun 1, 2018Updated 7 years ago
- Lightweight implementation of `async-stream` without macros☆22Oct 8, 2025Updated 5 months ago
- Build system and project generator for C/C++ desktop software development. Uses C# for build scripts. It is no longer under active develo…☆14Aug 11, 2021Updated 4 years ago
- ☆28Oct 28, 2025Updated 4 months ago
- Some derive macros for deriving enums, corresponding to the fields of structs.☆18Jun 23, 2021Updated 4 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Sep 15, 2019Updated 6 years ago
- Warning: This technique is deprecated, replaced by Transform Feedback or compute shaders.☆26Jan 29, 2014Updated 12 years ago