marcinbiegun / UnityMidiSpawner
3D music visualizer
☆10Updated 6 years ago
Alternatives and similar repositories for UnityMidiSpawner:
Users that are interested in UnityMidiSpawner are comparing it to the libraries listed below
- A metronome based on the Unity DSP Time Example. This example has an option to turn on/off the metronome ticks and uses events and listen…☆10Updated 4 years ago
- A BPM-based Music Shader made in Unity's Shader Graph☆11Updated 5 years ago
- New demo project created to test gaze and hand tracking features available with XRI 2.3.0☆11Updated last year
- (Unity) Utility components for testing purposes☆16Updated 6 months ago
- Using Graphics Buffer input with Azure Kinect Point Cloud☆14Updated last year
- Unity3D Monocular depth estimation using Barracuda☆22Updated 3 years ago
- A Unity demo app that illustrates full opacity for hands with background elimination.☆18Updated 8 years ago
- MusicAR is a real-time audio visualization experiment using ARCore built with Unity☆12Updated 6 years ago
- ☆18Updated 2 years ago
- A synthesizer/musical tool made in C# and running in Unity, with very beautiful chord transitions.☆10Updated 5 years ago
- A Unity package that allows for realistic video projections.☆14Updated 5 years ago
- This is a discontinued but perhaps helpful VR project created during my Master's degree at FH Wedel.☆29Updated 4 years ago
- RenderStream plugin for Unity☆39Updated last year
- ☆12Updated 3 years ago
- Camera image effect for adjusting the viewport perspective using four corner handles (Unity3D).☆34Updated 3 years ago
- unity vfx graph benkyou suru☆14Updated 5 years ago
- Vector line text rendering using the Unity Visual Effect Graph☆21Updated last year
- ☆13Updated 4 years ago
- VR Compatible Raymarching for Unity☆19Updated 6 months ago
- ☆13Updated 2 years ago
- an equirectangular Sphere Mesh used for skyboxes☆10Updated 4 years ago
- A basic Unity demo created to test Meta Depth API Features with URP (Universal Rendering Pipeline)☆12Updated last year
- 3D implementation of the Physarum Transport Networks in Unity☆11Updated 5 years ago
- ☆28Updated 5 years ago
- An audio reactive Unity shader with vertex and albedo displacement. Visuals kind of looks like a ferro fluid with the right color gradien…☆10Updated 5 years ago
- ☆12Updated 3 years ago
- simple CV pipeline prototype using Unity C# jobs☆18Updated 5 years ago
- Feedback rendering with Texture3D testing in Unity.☆19Updated 7 years ago
- A small utility for testing video capture/playback.☆13Updated 3 years ago
- 3D navier stokes compute shader fluid solver for unity☆9Updated 4 years ago