lopespm / agent-trainer
Using tensorflow, this agent can autonomously train itself to play Out Run and potentially be modified to play other games or perform tasks other than gaming
☆67Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for agent-trainer
- Using a paper from Google DeepMind I've developed a new version of the DQN using threads exploration instead of memory replay as explain …☆84Updated 8 years ago
- Unfinished. Deep Q Learning in Tensorflow for ATARI.☆85Updated 8 years ago
- Keras implementation of DQN on ViZDoom environment☆53Updated 8 years ago
- reinfore learning tool box, contains trpo, a3c algorithm for continous action space☆43Updated 6 years ago
- An implementation of Deep Reinforcement Learning / Deep Q-Networks for Atari games in TensorFlow☆74Updated 7 years ago
- A Tensorflow based implementation of "Asynchronous Methods for Deep Reinforcement Learning": https://arxiv.org/abs/1602.01783☆68Updated 8 years ago
- tensorflow deep RL for driving a rover around☆64Updated 7 years ago
- Playing Atari games with TensorFlow implementation of Asynchronous Deep Q-Learning☆43Updated 6 years ago
- ☆24Updated 9 years ago
- A TensorFlow based implementation of the DeepMind Atari playing "Deep Q Learning" agent that works reasonably well☆91Updated 7 years ago
- Codes of our team for the OpenAI Retro Contest of reinforcement learning☆99Updated 6 years ago
- Direct Future Prediction (DFP ) in Keras☆109Updated 7 years ago
- Quick and Dirty TensorFlow command framework to train and evaluate models and make inference☆56Updated 5 years ago
- General purpose framework for deep reinforcement learning☆72Updated 7 years ago
- ☆57Updated last year
- Universal library for deep reinforcement learning.☆39Updated 8 years ago
- KEras Reinforcement Learning gYM agents☆292Updated 7 years ago
- Noisy Networks for Exploration☆185Updated 6 years ago
- Tensorflow Implementation of Programmable Agents☆36Updated 7 years ago
- ☆53Updated 7 years ago
- Persistent advantage learning dueling double DQN for the Arcade Learning Environment☆264Updated 6 years ago
- random search, hill climbing, policy gradient☆140Updated 6 years ago
- Code base for solving Markov Decision Processes and Reinforcement Learning problems using Recurrent Convolutional Neural Networks.☆69Updated 7 years ago
- A TensorFlow implementation of DeepMind's A Distributional Perspective on Reinforcement Learning.(C51-DQN)☆56Updated 7 years ago
- TensorFlow A2C to solve Acrobot, with synchronized parallel environments☆35Updated 6 years ago
- Tensorflow implementation of deep Q networks in paper 'Playing Atari with Deep Reinforcement Learning'☆163Updated 7 years ago
- Deep Attention Recurrent Q-Network☆116Updated 9 years ago
- DDPG on OpenAI Gym Pendulum☆19Updated 8 years ago