kaist-ami / FPRF
[AAAI'24] Official PyTorch implementation of the paper "FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields"
☆15Updated 5 months ago
Alternatives and similar repositories for FPRF
Users that are interested in FPRF are comparing it to the libraries listed below
Sorting:
- [CVPR 2025] Official code for the paper "SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis"☆76Updated 2 months ago
- [CVPR 2024] Official Repo of Guess The Unseen (GTU)☆62Updated 8 months ago
- [ECCV 2024] DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing☆105Updated 9 months ago
- Official Implementation of VideoRFSplat: Direct Scene-Level Text-to-3D Gaussian Splatting Generation with Flexible Pose and Multi-View Jo…☆17Updated last month
- ☆21Updated 5 months ago
- ☆72Updated 6 months ago
- Prometheus: 3D-Aware Latent Diffusion Models for Feed-Forward Text-to-3D Scene Generation☆91Updated 4 months ago
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆66Updated 4 months ago
- [ECCV 2024] Official code for: SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfer☆100Updated 8 months ago
- About Official code for TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts (Siggraph 2024 & TOG)☆114Updated 10 months ago
- This repository is the official implementation of ED-NeRF.☆11Updated last year
- ☆35Updated last month
- ☆60Updated 3 months ago
- (CVPR 2024) NViST: In the wild New View Synthesis from a Single Image with Transformers☆40Updated 7 months ago
- How to Use Diffusion Priors under Sparse Views? (NeurIPS 2024)☆27Updated 4 months ago
- Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs (CVPR2025 Highlight)☆60Updated last month
- [NeurIPS 2024] "DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation"☆96Updated 2 months ago
- [ICLR 2025] OmniPhysGS: 3D Constitutive Gaussians for General Physics-based Dynamics Generation☆68Updated last month
- ☆19Updated 7 months ago
- ☆67Updated last year
- Official code for ECCV 2024 paper: Learn to Optimize Denoising Scores A Unified and Improved Diffusion Prior for 3D Generation☆72Updated 10 months ago
- Official Github repository for paper "Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates"☆13Updated last year
- [ECCV 2024] GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing☆112Updated 6 months ago
- ☆63Updated 6 months ago
- Official code for paper: F3D-Gaus: Feed-forward 3D-aware Generation on ImageNet with Cycle-Aggregative Gaussian Splatting☆42Updated 2 months ago
- [CVPR 2024] S-DyRF: Reference-Based Stylized Radiance Fields for Dynamic Scenes☆12Updated 11 months ago
- Official implementation for ICLR'25 paper "LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution …☆36Updated 3 months ago
- (ECCV '24) DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting☆75Updated 9 months ago
- ☆88Updated 9 months ago
- [ICLR 2025] Diffusion²: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models☆48Updated 2 months ago