johnduhart / POGOProtos-dotnet
Pokémon Go ProtoBufs compiled for .NET
☆10Updated 8 years ago
Related projects: ⓘ
- Pokemon Go API Demo in C#. Transcoded from tejado/pokemongo-api-demo☆60Updated 8 years ago
- A community-driven PokémonGo API Library written in C#.☆87Updated 6 years ago
- A .NET MITM proxy for Pokemon Go☆9Updated 8 years ago
- ☆41Updated this week
- ☆21Updated this week
- A web interface utilising the decoded app data https://gist.github.com/anonymous/077d6dea82d58b8febde54ae9729b1bf☆13Updated 8 years ago
- NecroBot-Rocket-API☆28Updated 8 years ago
- (Abandoned) Map scanner for Pokemon GO to find wild pokemon, gyms, stops etc.☆16Updated 4 years ago
- Pokemon GO Map☆18Updated 7 years ago
- ☆56Updated this week
- A .NET client library for Google Play Services OAuth written in C#☆13Updated 7 years ago
- ☆57Updated this week
- ☆10Updated this week
- ☆197Updated this week
- Slow but safe Pokemon GO Bot☆23Updated 7 years ago
- ☆123Updated this week
- Client API Library☆369Updated 8 years ago
- ☆23Updated 8 years ago
- This is the first public release version. I'll be adding the Unity extracted assets come the next version I decompile.☆36Updated 8 years ago
- ☆36Updated this week
- ☆49Updated this week
- GUI for the Pokemon Go - Necrobot☆140Updated 7 years ago
- ☆19Updated this week
- ☆232Updated this week
- NecroBot2☆308Updated 5 years ago
- Decompiled Unity Assets & Images from Pokemon GO Version 0.31.0 (Updated)☆183Updated 8 years ago
- A C# implementation of the PokemonGo protocol with state keeping.☆16Updated 8 years ago
- ☆18Updated this week
- Advanced Test Harness Bot for PGO. This code is for educational purposes only, and is not guaranteed in any way. Using automated software…☆65Updated last year