Avara game, originally published in 1996 for MacOS.
☆71Nov 14, 2021Updated 4 years ago
Alternatives and similar repositories for Avara
Users that are interested in Avara are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Port of the original 1996 game from Ambrosia Software.☆147Mar 23, 2026Updated 3 weeks ago
- A tactical space combat game☆108Aug 26, 2025Updated 7 months ago
- Eternal is a free scenario for Aleph One☆13Sep 14, 2021Updated 4 years ago
- Original source code for the game Ares.☆13Apr 14, 2019Updated 7 years ago
- ☆18Nov 1, 2023Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Sources to Pararena, the commercial Macintosh game by John Calhoun, published by Casady & Greene, Inc.☆56May 4, 2021Updated 4 years ago
- Sources to the shareware game for the Macintosh written by John Calhoun in the 90's.☆63May 4, 2021Updated 4 years ago
- ☆39Sep 7, 2021Updated 4 years ago
- An ActivityPub/Fediverse server, forked from Takahē☆23Apr 7, 2026Updated last week
- The source code to Duane Blehm's three Macintosh games☆47Oct 16, 2016Updated 9 years ago
- Small utility library that serves as an abstraction layer between your application and everything else.☆19Apr 6, 2026Updated last week
- Classic Mac OS resource fork and application disassembler, with reverse-engineering tools for specific applications☆139Mar 30, 2026Updated 2 weeks ago
- Maybe one day a WINE-style implementation of the classic Mac Toolbox.☆37Oct 25, 2022Updated 3 years ago
- Use https://github.com/elliotnunn/tbxi instead!☆36Jun 2, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Sources for the Macintosh game, Glider PRO, written by John Calhoun and published by Casady & Green Inc.☆418May 4, 2021Updated 4 years ago
- ☆14Feb 21, 2023Updated 3 years ago
- Trivial Carbonized Toolbox sample project that runs on System 1.0 right up to OS X v10.10☆41Sep 25, 2022Updated 3 years ago
- Columbia AppleTalk Package☆17Sep 18, 2015Updated 10 years ago
- ActiveGS, Apple 2/2GS emulator for iOS☆13Sep 24, 2021Updated 4 years ago
- ☆16May 24, 2022Updated 3 years ago
- A resource editor for the Macintosh.☆42Feb 2, 2017Updated 9 years ago
- Nes tests☆19Oct 16, 2024Updated last year
- Easy-mode A/UX installation image for SD Card☆78Sep 28, 2018Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- The MPW Carbon/Mac OS 9 SimpleText Example Code ported to 'mpw'; compiles on OS X v10.9+☆12Jan 14, 2015Updated 11 years ago
- Classic MacOS port of Lua 5.3, supporting System 7.1.2 and later☆89Jul 4, 2023Updated 2 years ago
- Use https://github.com/elliotnunn/tbxi instead!☆31Jun 2, 2023Updated 2 years ago
- redo of IRIX twilight backdrop in old school OpenGL☆27Sep 24, 2024Updated last year
- The disk-based Start Manager code that gets you from a Happy Mac to the Process Manager☆15Apr 7, 2018Updated 8 years ago
- Argonaut Blazing Render (BRender) 3D engine☆45May 15, 2022Updated 3 years ago
- Converts an image to B&W QuickDraw PICT Format v1.0 (Mac OS System 1-6)☆21Jan 20, 2015Updated 11 years ago
- Project to reverse-engineer the Classic Mac OS☆121Dec 22, 2024Updated last year
- ArghRad decompiled source☆11Dec 24, 2022Updated 3 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Abuse SDL port originally from Crack-Dot-Com and released into the public domain☆159Mar 13, 2023Updated 3 years ago
- An Apple 1 Emulator that doesn't suck☆25Feb 2, 2019Updated 7 years ago
- a raytracer written in applescript☆15Feb 1, 2021Updated 5 years ago
- Repository for track changes in XVehicles code☆15Mar 21, 2026Updated 3 weeks ago
- A replacement circuit board for improving the Super Game Boy, or for creating a standalone Game Boy game for the SNES.☆35Jul 5, 2025Updated 9 months ago
- C helper functions for MacTCP on 68k classic Macs. Build using Retro68.☆20May 4, 2018Updated 7 years ago
- Perl scripts to handle resource forks and other old Mac formats.☆29Jul 24, 2021Updated 4 years ago