wadc - A programming language for the construction of Doom maps
☆78Jul 25, 2025Updated 7 months ago
Alternatives and similar repositories for wadc
Users that are interested in wadc are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This is the source code to various utilities written by id Software and used during the development of Doom.☆14Jun 6, 2018Updated 7 years ago
- Programmer's Dehacked☆39Updated this week
- Curses-based Doom WAD file editor☆30Mar 17, 2026Updated last week
- Eureka is a cross-platform map editor for the DOOM engine games.☆99Feb 21, 2026Updated last month
- WAD composer for Doom, Heretic, Hexen, and Strife☆72Feb 18, 2025Updated last year
- As a replacement for the DOS-based Dehacked, WhackEd4 allows you to load and edit Doom Dehacked files.☆52Jan 7, 2026Updated 2 months ago
- Backport of Jaguar Doom to the PC☆54Jan 10, 2024Updated 2 years ago
- Doom engine DOS utilities☆25Mar 17, 2026Updated last week
- Comprehensive map editor for Doom, Heretic, Hexen and Strife based games mainly geared towards GZDoom source port. Based on Doom Builder …☆96Apr 2, 2017Updated 8 years ago
- UMAPINFO Specification & Documentation☆11Aug 7, 2024Updated last year
- Doom source ports from the depths of time☆19Mar 2, 2017Updated 9 years ago
- DOS source port of Doom with DMX features support. 100% vanilla-compatible with any IWAD.☆22Jun 24, 2020Updated 5 years ago
- A blockmap, reject and node builder for Doom, Heretic and Hexen. Based on ZenNode.☆24Jul 12, 2024Updated last year
- A Python library for manipulation of Doom WAD files☆90Jun 29, 2023Updated 2 years ago
- Chocolate Doom backported to DOS☆13Jul 10, 2025Updated 8 months ago
- Doom / Doom II map design visualizer☆16Jan 30, 2022Updated 4 years ago
- A library that reads Doom Engine and Doom Engine-derivative structures.☆20Mar 2, 2026Updated 3 weeks ago
- javascript doom map editor☆23Dec 28, 2018Updated 7 years ago
- MBF21 Specification & Documentation☆27Oct 20, 2021Updated 4 years ago
- a fork of CodeImp's Doom Builder 2 ( http://www.doombuilder.com/ )☆113Sep 20, 2021Updated 4 years ago
- jellyfish is helping yes☆20Aug 10, 2014Updated 11 years ago
- ListACS is an ACS disassembler that supports ZDoom's ACS extensions. It can also attempt to decompile scripts into ACS source code.☆14Jul 22, 2020Updated 5 years ago
- A CLI tool made in Golang to check the validity of a DOOM-engine WAD file.☆11Aug 16, 2025Updated 7 months ago
- A random map generator for Doom engine games☆35Apr 20, 2020Updated 5 years ago
- A multi-threaded polyobject-aware nodes/reject/blockmap builder for Doom and other idTech1 games☆12Feb 5, 2025Updated last year
- GZDoom-GPL is a GPL-compliant fork of GZDoom.☆37Mar 25, 2017Updated 9 years ago
- RC BASIC Programming Language☆12Oct 25, 2018Updated 7 years ago
- Haskell embedded domain-specific language (eDSL) for the algorithmic construction of maps for the computer game "Doom"☆15Jan 26, 2021Updated 5 years ago
- Bot for Eternity for Doom☆35Sep 28, 2020Updated 5 years ago
- The Eternity Engine☆263Updated this week
- Riscos Doom☆18Updated this week
- CRL is a continuation of Chocorenderlimits source port created by RestlessRodent.☆15Mar 13, 2026Updated last week
- Easy-to-use development scripts for directory-based (G)ZDoom projects☆31Oct 31, 2015Updated 10 years ago
- Convert Doom levels to Quake☆21Feb 19, 2016Updated 10 years ago
- Some patches for going between IWAD versions