hughsk / ndarray-continuous
Create continuous "chunked" grids/volumes with ndarrays.
☆23Updated 11 years ago
Related projects ⓘ
Alternatives and complementary repositories for ndarray-continuous
- A common interface for 3D cameras☆10Updated 9 years ago
- Draws static indexed geometry in WebGL☆12Updated 8 years ago
- A simple module for abstracting key/mouse input for games. Demo:☆21Updated last year
- Wavefront OBJ parser☆18Updated 8 years ago
- Contribution guidelines for stackgl projects☆14Updated 10 years ago
- Linearly interpolate two numbers, but snap to the closest value if the difference between them is small enough☆12Updated 9 years ago
- Stream of consciousness programmed WebGL visualizations☆16Updated 7 years ago
- Cross-browser element class manipulation☆10Updated 8 years ago
- build 3d scenes with shapes and lights using stack.gl☆17Updated 7 years ago
- experiments with http://regl.party☆11Updated 8 years ago
- Quantizes vertices to any bit precision☆14Updated 9 years ago
- Read out the contents of a floating-point gl-texture2d☆11Updated 8 years ago
- test a shader's gl_FragColor output on a 1x1 canvas☆18Updated 8 years ago
- A serial art project of interactive seekable animations.☆11Updated 7 years ago
- demo and documentation site for regl☆10Updated 8 years ago
- A smart worker pool for Browserify.☆47Updated 8 years ago
- Data structure that maps entries to numeric ids☆14Updated 9 years ago
- Generate 3d box geometry☆10Updated 8 years ago
- npm owner powertool☆10Updated 7 years ago
- Find a bounding box for a set of points☆23Updated 9 years ago
- bkd tree for external storage☆18Updated 8 years ago
- triangulates a series of 2D contours☆16Updated 5 years ago
- A marriage between regl and shadertoy to search, load and render shadertoys☆9Updated 8 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Updated 5 years ago
- a high-level ray picking helper for 3D intersection☆19Updated 7 years ago
- 2D scatter plots☆11Updated 5 years ago
- A JavaScript tree implementation designed to be efficiently "flattened" and sorted.☆41Updated 7 years ago
- 🎩 Create a magic getter/setter object for a given WebGLProgram's uniforms.☆18Updated 6 years ago
- Exact polygon boolean operations☆19Updated 9 years ago