huangkumao / ConfigTools
把Excel配置表导出成Json格式, 可供服务器,客户端(Unity,Laya)使用, 可直接根据表结构生成对应的代码支持C#和TypeScript. Export Excel configuration table into Json format, which can be used by server and client (Unity, Laya), and directly generate code corresponding to table structure to support C # and TypeScript.
☆80Updated last year
Alternatives and similar repositories for ConfigTools:
Users that are interested in ConfigTools are comparing it to the libraries listed below
- 整合Xlua热更模块,实现前后端Protobuf通信,包含Unity客户端和C#服务器完整代码。☆62Updated 4 years ago
- 根据Ellan大大的框架做的Demo测试,框架官网: http://gameframework.cn/☆41Updated 6 years ago
- 游客学院框架,Fairygui+Tolua☆64Updated 6 years ago
- 对MonoBehaviour无热更能力老项目快速支持ILRuntime热更能力。☆79Updated 4 years ago
- Simple integration of ToLua# with UnityGameFramework.☆62Updated 7 years ago
- 项目demo 不包含粒子跟Shader 记录归类☆70Updated last year
- 游客学院UNITY fairygui + xlua 框架☆35Updated 6 years ago
- unity3d资源管理工具☆28Updated 4 years ago
- fairygui编辑器的扩展插件,不定时更新☆61Updated 2 years ago
- 轻量级xlua热修复框架☆72Updated 7 years ago
- 基于Game Framework框架的小游戏(使用Unity3D)——《只有一关》☆95Updated 6 years ago
- Unity game development framework☆43Updated 5 years ago
- yishi多人联机项目☆47Updated 5 years ago
- 基于Laya的微信小游戏框架核心☆35Updated 4 years ago
- Unity3D Client And C# Server Framework☆62Updated 2 years ago
- 一个简单的帧同步基础,包含定点数学库,基于四叉树的多边形的碰撞检测以及射线检测☆95Updated 5 years ago
- 基于uGUI+tolua的简单游戏框架 http://ulua.org/☆23Updated 5 years ago
- 使用 HybridCLR 对 StarForce 实现游戏逻辑热更新。☆103Updated last year
- Poseplus 持续维护版本。☆110Updated 5 years ago
- 【帧同步】游戏客户端 实现底层2D物理碰撞检测 四叉树空间分割 帧同步逻辑☆83Updated 5 years ago
- 帧同步demo,包含了服务器和客户端,实现了LockStep和乐观帧同步两种模式☆90Updated 6 years ago
- 整合Xlua热更模块,实现前后端Protobuf通信,包含Unity客户端和C#服务器完整代码。☆83Updated last year
- skill system for unity☆92Updated 7 years ago
- Unity配表工具☆45Updated 6 years ago
- SLG游戏画行军线☆127Updated 6 years ago
- 想要完成一个使用帧同步实现的moba类游戏☆78Updated 6 years ago
- ☆22Updated 5 years ago
- Rider Easy GenCode By ET☆54Updated last year
- 一套适用于大型团队的Unity游戏解决方案。☆69Updated last year
- ui framework with xLua and UGUI☆56Updated 2 years ago