Framework for making 2D Nintendo Wii homebrew games in Lua
☆94Aug 26, 2022Updated 3 years ago
Alternatives and similar repositories for wiilove
Users that are interested in wiilove are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Wordle clone for the Wii, powered by WiiLÖVE☆29Mar 17, 2024Updated 2 years ago
- Simple Directmedia Layer 1.2 for Wii and GameCube☆14Apr 11, 2026Updated 3 weeks ago
- A library for Love2D to display Adobe Animate texture atlases, similar to FlxAnimate or GDAnimate.☆12Jan 17, 2026Updated 3 months ago
- A modification of Funkin' Rewritten with more features!☆27Feb 25, 2026Updated 2 months ago
- File generator for the Nintendo Channel☆17Apr 23, 2026Updated 2 weeks ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Optimized rewrite of Friday Night Funkin' built on LÖVE☆130Sep 29, 2024Updated last year
- Switch port of the 2D game engine☆71Jan 14, 2026Updated 3 months ago
- nëst • LÖVE Potion Compatibility Layer☆19Aug 10, 2025Updated 8 months ago
- A revamped version of the Ocarina Code Manager☆14Sep 23, 2020Updated 5 years ago
- a website that lets you create official-looking GitHub/Nintendo links that rickroll the visitor.☆16Apr 17, 2026Updated 3 weeks ago
- A small and simple LOVE2D wrapper for OneLua, lpp-vita, and Lua Player PS3☆46Jul 19, 2021Updated 4 years ago
- tools for wii and function identification to help hacking wii games and better RE stuff☆25Oct 8, 2013Updated 12 years ago
- Simulate Nintendo 3DS Screens on the desktop. For love2d☆10Aug 31, 2022Updated 3 years ago
- LovePSM is a proof of concept reimplementation of the LOVE2D runtime for Sony PSM SDK.☆11Jan 26, 2015Updated 11 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ANoob's Brres Material Tool for Mario Kart Wii☆16Jan 15, 2023Updated 3 years ago
- Multi-threaded screen recorder for LOVE, made in LOVE, for LOVE.☆14Feb 16, 2022Updated 4 years ago
- Research emulator for the ARM9 core in the Nintendo Wii☆24May 18, 2022Updated 3 years ago
- Wii coding library☆174Mar 4, 2026Updated 2 months ago
- Mass resizes sparrow atlas'☆13Jan 2, 2023Updated 3 years ago
- OpenEmu Discord Rich Presence provided with Python!☆17Oct 13, 2025Updated 6 months ago
- A versatile audio engine written in C++ for GameCube and Wii homebrew☆22Aug 7, 2022Updated 3 years ago
- »Wiimms SZS Tools« is a set of command line tools to extract, modify and create different files of game Mario Kart Wii and of other Ninte…☆56Mar 26, 2024Updated 2 years ago
- Library to parse, extract and modify WAD contents☆17Jan 14, 2022Updated 4 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- TEsound is a sound manager for the Love2D framework.☆22Jan 24, 2020Updated 6 years ago
- Wii Shop Channel SOAP Server, designed specifically to handle Wii Shop Channel SOAP.☆18Oct 11, 2022Updated 3 years ago
- pack LÖVE games into a single exe for Windows☆12Jul 29, 2024Updated last year
- Package and run LÖVE (v12.0) games for the HTML5/WebAssembly platform.☆66Jul 1, 2025Updated 10 months ago
- SuperFlixel is a remake of HaxeFlixel without the Lime or OpenFL backends.☆11Aug 22, 2024Updated last year
- The repository manifest for Renouveau☆11Dec 16, 2019Updated 6 years ago
- Unrestricted filesystem access for Löve2D's love.filesystem functions.☆11Dec 6, 2022Updated 3 years ago
- Shadertoy LÖVE GLSL || Converter☆97Jun 25, 2016Updated 9 years ago
- wiimake is an automated tool for compiling, allocating, linking, and injecting C code into games for the Wii/Gamecube.☆22Jan 31, 2020Updated 6 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- very work-in-progress low-level Wii emulator using Unicorn engine