fulopkovacs / vanilla-threejs-projectLinks
☆12Updated 3 years ago
Alternatives and similar repositories for vanilla-threejs-project
Users that are interested in vanilla-threejs-project are comparing it to the libraries listed below
Sorting:
- ☆23Updated last year
- A module for grabbing objects in WebVR, Three.js and VRController.js projects☆12Updated last year
- Collection of three.js examples using lygia shader library☆54Updated 2 years ago
- ☆24Updated 2 years ago
- Real-time Motion Graphics with WebGL☆35Updated 2 years ago
- ☆11Updated 2 years ago
- Procedural equirectangular texture generator☆27Updated 7 months ago
- Flexible version of built-in materials for three.js.☆34Updated 7 years ago
- Convert Quixel assets into Three.js compatible PBR materials☆52Updated 2 years ago
- Prototype complex pipelines directly from a single shader by branching it into stages☆100Updated 2 months ago
- ☆17Updated 4 years ago
- three.js module for loading Houdini vertex animation (texture cache)☆29Updated 6 years ago
- Liquid shader with glass material using threejs and react-three-fiber☆60Updated 4 months ago
- ☆25Updated 2 years ago
- ☆57Updated 2 years ago
- Personal vite starter for react-three-fiber projects☆21Updated 2 years ago
- ☆84Updated last week
- ☆11Updated 3 years ago
- ☆14Updated 3 years ago
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated 2 years ago
- learning tsl☆21Updated 9 months ago
- Teleport module for WebVR, THREE.js and VRController.js projects☆36Updated last year
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated 2 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated 2 years ago
- Build UIs with React that work in VR, AR and web contexts.☆37Updated last year
- ☆56Updated 3 years ago
- A demo of morphing shapes, using signed distance functions within a shader.☆13Updated 2 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- ☆17Updated last year
- Lightweight mesh class for faster rendering and to reduce memory.☆12Updated 3 years ago