fralken / ray-tracing-the-rest-of-your-life
Rust implementation of Peter Shirley's "Ray Tracing: The Rest Of Your Life"
☆15Updated 2 years ago
Alternatives and similar repositories for ray-tracing-the-rest-of-your-life:
Users that are interested in ray-tracing-the-rest-of-your-life are comparing it to the libraries listed below
- Rust implementation of Peter Shirley's "Ray Tracing: The Next Week"☆24Updated last year
- Rust implementation of Peter Shirley's "Ray Tracing in One Weekend"☆86Updated 2 years ago
- Mesh eXchange library.☆20Updated last month
- A raytracer written with webgpu (wgpu-rs).☆13Updated 4 years ago
- A Rust port of "Adaptive Precision Floating-Point Arithmetic and Fast Robust Predicates for Computational Geometry"☆23Updated 3 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆31Updated last month
- Simple profiler scopes for wgpu using timer queries☆98Updated last week
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆77Updated 4 years ago
- rust implementation of octree algorithm for nearest neighbor search in 3D space☆47Updated last year
- Fast prototyping 3D engine☆104Updated 2 years ago
- Reimplementation of Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL☆142Updated last year
- slides of the 2019 libre graphics meeting☆14Updated 5 years ago
- Vulkan path tracing with Rust☆72Updated last year
- MPM physics simulation in Rust☆41Updated 6 months ago
- NV ray tracing with rust and ash!☆59Updated 5 years ago
- A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books☆40Updated 4 months ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated 11 months ago
- Fluid simulation with adaptive particle sizes☆55Updated 2 years ago
- Rust wrapper for D3D12☆36Updated last year
- A triangle mesh data structure including basic operations.☆77Updated 4 months ago
- BVH Construction and Traversal Library☆53Updated this week
- Rust EDSL for shading languages☆87Updated 2 years ago
- Vulkan-lite GPU API☆89Updated 7 months ago
- Interpolation made easy.☆166Updated 3 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated 5 months ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆61Updated 3 years ago
- Excellent FBX parser for Rust☆86Updated last month
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆169Updated last month
- Rendering things☆29Updated this week