Proton cross platform 3D engine open source with OpenGL ES1 ES2
☆11Jul 23, 2021Updated 4 years ago
Alternatives and similar repositories for proton_sdk_source
Users that are interested in proton_sdk_source are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Proton_ Cm cross platform 3D engine open source with Cocos2D☆13Dec 29, 2016Updated 9 years ago
- ENet tutorials/examples for D programming language☆14Nov 15, 2014Updated 11 years ago
- C/ C++ client for socketcluster framework in node.js☆13Jun 2, 2021Updated 4 years ago
- RPC/XDR protocol compiler (from jungerl)☆14Oct 4, 2019Updated 6 years ago
- (experimental) getting OF to work as screensaver, derived from https://github.com/NickHardeman/openframeworks_osx_64/tree/master/apps/Scr…☆10Aug 4, 2015Updated 10 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- An HTML5 sprite sheet animator☆30Jul 24, 2018Updated 7 years ago
- Welcome to project Distillate, the coolest way to coding multi plataform games, this project is based in Flixel, tending to be simple and…☆21Jul 25, 2012Updated 13 years ago
- Web Games Framework☆34May 6, 2013Updated 12 years ago
- Urho3D Client Side Prediction Subsystem☆14Sep 24, 2020Updated 5 years ago
- A simple hack to use a leap motion device to control a 3D object in an Android application☆25May 26, 2013Updated 12 years ago
- Simple basketball game created using Pygame and SciPy's ODE solver for Python on PC, and LibGDX on Android.☆11Jan 16, 2020Updated 6 years ago
- Wrappers for QuickCheck and PropEr testing tools☆21Jan 1, 2017Updated 9 years ago
- GameTimer is a light-weight timer that you can use for iOS games☆16Apr 28, 2015Updated 10 years ago
- Leaderboards backed by Redis in PHP☆25Mar 11, 2021Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Playing with OpenGL.☆11Dec 11, 2013Updated 12 years ago
- A collection of utilities for dealing with Time in openFrameworks.☆14Apr 8, 2019Updated 7 years ago
- a external renderer addon for oF☆23Nov 12, 2018Updated 7 years ago
- cross compatible GL/GLES shaders to be tweaked in realtime☆14Feb 23, 2020Updated 6 years ago
- ☆15Jan 14, 2026Updated 3 months ago
- Erlang reltool utility functionality application☆26Feb 16, 2024Updated 2 years ago
- A library for managing undo and redo commands☆16Nov 7, 2024Updated last year
- Singleton pattern for classes (doesn't need to be with openFrameworks, but we're laying it out like it is)☆10Apr 8, 2021Updated 5 years ago
- UIView slider / carousel☆13Jul 4, 2016Updated 9 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A Cowboy based Folsom HTTP Wrapper.☆37May 29, 2015Updated 10 years ago
- Demo using phaser with three.js and ds.oop to create a gta2 style game☆16Jul 22, 2016Updated 9 years ago
- first test 3D fluid Openframeworks☆13Feb 4, 2015Updated 11 years ago
- OpenFrameworks addon for drawing antialiased lines at 60fps on iOS devices☆24Jun 24, 2014Updated 11 years ago
- ☆10Aug 24, 2019Updated 6 years ago
- Append-only B+tree Erlang Term Storage (pure disk based)☆18Dec 5, 2017Updated 8 years ago
- Tools I use on various projects☆13Dec 23, 2024Updated last year
- programmable screen recorder for oF☆11Nov 7, 2019Updated 6 years ago
- A simple transpile-to-C++ language☆16Jun 1, 2020Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Visual effects addon with fragment shader for openFrameworks.☆11Jul 12, 2020Updated 5 years ago
- erlqueue is a multiple writer, multiple reader bounded shared memory lock-free queue API for Erlang (through NIF) and C/C++.☆10Sep 14, 2016Updated 9 years ago
- ☆20May 24, 2020Updated 5 years ago
- ☆10Feb 15, 2015Updated 11 years ago
- Erlang HMAC-based Extract-and-Expand Key Derivation Function (HKDF)☆12Dec 2, 2021Updated 4 years ago
- iOS 5 OpenGL ES 2.0 HDR Rendering Demo (iPad2/iPhone4S only)☆18Oct 23, 2011Updated 14 years ago
- openFrameworks Project Sample Code (http://qiita.com/Hiroki11x)☆15Oct 3, 2018Updated 7 years ago