dobyte / mongo-dao-generatorLinks
A tool for generating dao files based on models
☆15Updated 4 months ago
Alternatives and similar repositories for mongo-dao-generator
Users that are interested in mongo-dao-generator are comparing it to the libraries listed below
Sorting:
- tgf框架是使用golang开发的一套游戏分布式框架.项目采用了rpcx做为底层rpc的通讯,consul提供服务注册发现.定义了一整套的模块开发规范.☆130Updated this week
- 基于leaf多进程分布式游戏框架☆78Updated 6 months ago
- 基于nats的分布式的游戏服务器框架☆69Updated last year
- 在运行时支持热刷go脚本,可动态替换函数、属性。☆60Updated last year
- golang game server with protoactor-go☆70Updated 2 years ago
- A GameServer framework built using Golang and GRPC☆108Updated 2 years ago
- 将 recastnavigation 翻译成 golang 语言版本☆62Updated 3 months ago
- A Go-implementation of the ECS (Entity-Component-System), focus on the development of game server.☆152Updated 9 months ago
- ☆12Updated 11 months ago
- game services based on micro service☆85Updated last year
- ☆13Updated last year
- A game server in Go (golang)☆69Updated last year
- 基于goserver的联网对战小游戏:头像大乱战服务端☆68Updated 3 years ago
- 基于Go语言开发的高性能分布式游戏服务器框架☆757Updated this week
- runtime monkey patching in Go using plugin / dynamic hotfix / 热更新 / 热修复☆35Updated 3 years ago
- game server by golang☆23Updated 3 years ago
- 游戏服务器框架,Actor,伸缩架构☆51Updated 5 years ago
- a distributed game server framework,based on gnet and gentity 分布式游戏服务器框架☆44Updated this week
- 一款基于go语言实现的Reactor+Csp模型的微服务式分布式游戏架构,继承了很多c++游戏架构的思想,结合go语言的轻便与开发效率,与主流中间件的完美搭配,适用于中小型游戏,mmo等游戏☆33Updated 2 months ago
- golang版帧同步服务器☆408Updated 3 years ago
- golang behavior tree,from https://github.com/behavior3☆293Updated 10 months ago
- A game server based on Leaf framework.☆10Updated 2 years ago
- 通用的协议IDL工具, 代替Protobuf☆54Updated last year
- Scalable game server framework with clustering support, code notes. pitaya游戏服务器代码注释☆140Updated 2 years ago
- go网关游戏服务器分布式开发框架☆84Updated 7 years ago
- go leaf☆16Updated 8 years ago
- go搭建能运行lua脚本的web端☆17Updated 3 years ago
- Golaxy Distributed Service Development Framework. Golaxy分布式服务开发框架。☆29Updated 2 weeks ago
- 这是一个企业级的MMO游戏服务器项目,采用领域驱动设计(Domain-Driven Design)架构模式,提供高性能、可扩展、易维护的游戏服务器解决方案。项目包含完整的游戏系统,如玩家管理、社交系统、战斗系统、建筑系统、宠物系统等。☆193Updated last week
- 基于nanoserver改造的mmrpg游戏服务器demo☆17Updated last week