deeean / go-vector
A Vector library for 2D and 3D applications.
☆10Updated 3 months ago
Related projects: ⓘ
- TetraTerm is a terminal debugging and visualization app for Tetra3D applications.☆19Updated last year
- A 3D game engine/framework written in Go☆21Updated this week
- bgfx for Go☆59Updated 9 years ago
- You know Ebitengine but not Kage?!☆61Updated 3 weeks ago
- build and animate objects according to verlet physics. pure golang library☆31Updated 2 years ago
- Experimental Vulkan 3D Engine written in Go☆37Updated last week
- Canvas for Ebitengine™: vector graphics for game development☆17Updated 2 years ago
- 3D OpenGL engine for Go☆60Updated 2 years ago
- A modern opengl text rending library for Golang☆40Updated last year
- A tiny, portable, immediate-mode UI library ported to Go and Ebitengine☆32Updated 2 weeks ago
- A minimal GUI framework built on top of Ebitengine that provides support for the Flex Layout Algorithm, building UI from HTML, and user i…☆123Updated 8 months ago
- Simple camera for ebiten☆31Updated 8 months ago
- Basic syntax and snippet support for the Ebitengine Kage shading language.☆16Updated last year
- Buggy Pure Go Port of Dear Imgui☆37Updated 8 months ago
- A simple shooting game using ebiten and golang☆34Updated last year
- Sprite animation library for Ebitengine inspired by anim8☆63Updated 8 months ago
- A package that makes NVIDIA/AMD prefer the discrete GPU for your application (ie. for laptops that have an integrated GPU and a discrete …☆47Updated 4 years ago
- Go bindings for WebGPU, a safe & cross-platform GPU abstraction☆150Updated last month
- A Steamworks SDK binding for Go☆93Updated 2 weeks ago
- gocoro is a package for coroutines, implemented in Go.☆14Updated 10 months ago
- Faster alternative to `syscall/js`. Code-generated Javascript and Assembly, up to 2x faster than native syscall/js.☆32Updated 4 months ago
- Tween animation library for go with a simple interface.☆85Updated 7 months ago
- Ebitengine rendering backend for the pure Go ImGui port☆18Updated this week
- Code generation to create a Go binding for the Vulkan graphics API.☆11Updated 9 months ago
- ⚙ A simple ECS (Entity Component System) pattern implemented in Go and using Ebiten as the renderer.☆15Updated 4 years ago
- ☆27Updated last year
- A Godot-inspired action input handling system for Ebitengine☆70Updated last month
- ☆29Updated last year
- Go wrapper library for "Dear ImGui" (https://github.com/ocornut/imgui)☆17Updated last year
- A Go binding around the Vulkan graphics and compute API.☆64Updated 9 months ago