davidandreoletti / libegl
Khronos EGL 1.4 for iOS
☆28Updated 11 years ago
Alternatives and similar repositories for libegl:
Users that are interested in libegl are comparing it to the libraries listed below
- ☆13Updated 10 years ago
- OpenGL ES Pixel Shaders Tutorial [RayWenderlich Tutorial]☆39Updated 10 years ago
- Simple implementation of precompiling shaders on Android using OpenGLES 3.0☆21Updated 10 years ago
- A port of the EGL API to Mac OS X (OpenGL) and iOS (OpenGL ES 1 & 2)☆12Updated 10 years ago
- The XEOS C Foundation library provides the base for object-oriented C style coding, reference counting memory management with auto-releas…☆21Updated 3 years ago
- A project demostrating how to make a cross platform library between Android and iOS.☆36Updated 13 years ago
- Text rendering and text shaping for OpenGL ES☆59Updated 9 years ago
- Port of libdispatch to support Win32.☆107Updated 8 years ago
- A fast and comprehensive library for playing back .gif animations on the iPhone using OpenGLES☆121Updated 12 years ago
- mDNS service and discovery library☆24Updated last year
- Unmaintained. See https://github.com/emzeat/xdispatch2 for successor project.☆76Updated last year
- Just some examples of using the Metal API☆1Updated 10 years ago
- sample code from my O'Reilly book☆39Updated 6 years ago
- Simple UIKit application written in C++ using the OBJCXX library.☆18Updated 3 years ago
- A barebones iOS OpenGL ES 2.0 app that shows how to set up an FBO☆23Updated 12 years ago
- A toolchain file and examples using cmake for iOS development☆15Updated 8 years ago
- Intel's Thread Building Blocks source, with build files for iOS.☆11Updated 9 years ago
- A fully C99-compliant library to extend the C programming language itself.☆56Updated 12 years ago
- A minimal Xcode project template for developing iOS applications with SDL and C/C++☆18Updated 8 years ago
- Simple build script for Poco libraries.☆18Updated 7 years ago
- A CMake-based cross-platform (Android, iOS, OSX, Windows) build system and utilities.☆23Updated last week
- ☆83Updated 9 years ago
- C++ reflection☆47Updated 7 years ago
- A small PNG decoder/encoder lib extracted from my game engine, Lunacy.☆29Updated 3 years ago
- libav frameworks for ios☆17Updated 5 years ago
- LuaJIT iOS Framework script - old don't use this☆28Updated 11 years ago
- Cross-platform timer library☆81Updated 3 years ago
- ☆54Updated 6 years ago
- EA game-friendly STL implementation. Obsoleted by official release.☆10Updated 10 years ago
- A lesson in how to set up OpenGL on OS X☆103Updated 8 months ago