dantecatalfamo / mruby-zig
mruby bindings for zig
☆35Updated last year
Alternatives and similar repositories for mruby-zig:
Users that are interested in mruby-zig are comparing it to the libraries listed below
- ☆68Updated last year
- wren bindings for zig☆26Updated 2 years ago
- a dependency management solution for zig projects!☆18Updated 2 years ago
- Unmaintained in favor of Zenolith - mirror of https://mzte.de/git/LordMZTE/boxflow☆25Updated last year
- HTML parser built in Zig☆19Updated 2 years ago
- A game engine written in Crystal using crsfml☆29Updated 2 years ago
- Game engine written in zig, no external dependencies required!☆49Updated 3 years ago
- Coroutines for Zig☆19Updated 2 years ago
- Crystal Run : shebang wrapper for Crystal☆46Updated last year
- Precompiled Zig text template engine☆32Updated last year
- A Zig port of the kilo editor, in less than 1000 LOC.☆70Updated 10 months ago
- LibreSSL stream wrappers for Zig☆28Updated 2 years ago
- A Sol-inspired minimalist Lua binding for Zig.☆98Updated last year
- A general-purpose memory allocator for Zig☆26Updated 3 years ago
- Dynamically generated OpenGL bindings for Crystal.☆18Updated 5 months ago
- Cross platform Zig library for obtaining a rendering context and loading assets☆23Updated 6 months ago
- Demo showing how to use Notcurses library for building terminal UIs with Zig☆63Updated last year
- ☆31Updated 4 months ago
- Zigstr is a UTF-8 string type for Zig programs.☆111Updated last year
- Zig 3D game engine.☆87Updated 3 years ago
- A simple dependency manager for Zig☆16Updated 3 years ago
- Statically typed, embeddable, scripting language written in Zig.☆40Updated 3 years ago
- No-longer-maintained MIT licensed code that needs a new home☆22Updated 7 months ago
- Experimental LLVM bitcode reader/writer☆22Updated 2 years ago
- A toolkit that makes it easier to write recursive-descent parsers in Zig.☆75Updated last week
- A general purpose, multithreaded capable slab allocator for Zig☆60Updated 4 years ago
- A backbone for text editors. No rendering, no input, but everything else.☆51Updated 10 months ago
- SDL2 bindings for Crystal☆102Updated 2 years ago
- Bindings to wgpu-native for the Crystal programming language☆16Updated 3 years ago
- Lightweight wrapper around GLFW for Crystal☆16Updated 3 years ago