d3alek / Texample2Links
Rendering Text in OpenGL ES 2 on Android
☆83Updated 9 years ago
Alternatives and similar repositories for Texample2
Users that are interested in Texample2 are comparing it to the libraries listed below
Sorting:
- Simple OpenGL Shaders with the camera2 apis in Android 5.0+☆241Updated 6 years ago
- Demo app to discuss rendering camera frame using OpenGL ES☆128Updated 10 years ago
- Demo for rendering android views to OpenGL texture☆225Updated 3 years ago
- Android Project: OpenGL ES shaders for simple image processing☆133Updated 11 years ago
- Demo of using TextureView and OpenGL on it to render video☆165Updated 5 years ago
- Use MediaPlayer and SurfaceTexture playback video☆121Updated 5 years ago
- Breakout game for Android devices☆190Updated 7 years ago
- Example on how to convert ExtractDecodeEditEncodeMuxTest to asynchronous mode☆103Updated 9 years ago
- Deprecated ( See https://github.com/Kickflip/kickflip-android-sdk for my current work). Experiments with Android 4.3's MediaCodec and Med…☆124Updated 8 years ago
- Android TextureView Demo☆89Updated 11 years ago
- Migrated:☆122Updated 5 years ago
- Android MediaCodec Example☆267Updated 4 years ago
- A demo Android app, shader-based image processing☆152Updated 11 years ago
- Convenience RenderScript tools for processing common Android formats such as Bitmap and NV21.☆155Updated 5 years ago
- A framework for speeding up image processing on android devices by taking advantage of shaders on the GPU.☆285Updated 8 years ago
- Rajawali 3D Engine for Android Examples☆173Updated 9 years ago
- ☆58Updated 12 years ago
- android OpenGL examples☆416Updated 7 months ago
- This library uses OpenGL Shaders to apply effects on Videos at Runtime☆357Updated 3 years ago
- libpng for Android NDK☆249Updated 2 years ago
- Learning OpenGL ES 2 in Java for Android☆192Updated 7 years ago
- An alternative solution to replace the getFrameAt method of Android MediaMetadataRetriever. FrameGrabber uses MediaCodec to decode video …☆53Updated 11 years ago
- Demonstrates how to load textures on a separate thread by using shared OpenGL contexts (without using the NDK).☆18Updated 11 years ago
- All credits go to http://bigflake.com/mediacodec/☆76Updated 8 years ago
- Android NDK wrapper for libsonic☆89Updated 8 years ago
- Script and Instructions for building FFmpeg for Android☆81Updated 11 years ago
- Migrated:☆147Updated 5 years ago
- Simultaneous audio and screen recording sample using MediaCodec/MediaMuxer/VirtualDisplay☆194Updated 3 years ago
- Migrated:☆68Updated 5 years ago
- ☆139Updated 4 years ago