UI elements and prototyping tools for hands
☆341May 12, 2019Updated 6 years ago
Alternatives and similar repositories for handUI
Users that are interested in handUI are comparing it to the libraries listed below
Sorting:
- ☆16May 16, 2019Updated 6 years ago
- A Unity library and MRTK extension for estimating and replicating the current environment's lighting on Mixed Reality devices.☆194Jun 27, 2023Updated 2 years ago
- Sketchbook for multi touch interations☆11Jul 7, 2020Updated 5 years ago
- A library for unity and compute shaders☆126May 19, 2020Updated 5 years ago
- A lightweight multiplatform interface for making VR games in Unity.☆53Nov 15, 2019Updated 6 years ago
- Material FX : A powerful free shader for unity.☆13Sep 2, 2019Updated 6 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Aug 5, 2019Updated 6 years ago
- MRTK-Quest: Mixed Reality Toolkit (MRTK) extension bridge for Oculus Quest + Rift / S☆391Oct 24, 2020Updated 5 years ago
- Create Mesh's Vertex Texture☆20Mar 19, 2017Updated 8 years ago
- MLDB Unity Editor Bindings☆22Sep 26, 2018Updated 7 years ago
- How to generate a procedural mesh with Compute Shaders in Unity☆10Jun 1, 2020Updated 5 years ago
- Real time volumetric video capture for live visuals☆173Jul 11, 2019Updated 6 years ago
- An in-editor, Unity VR directing tool☆34Apr 25, 2019Updated 6 years ago
- A Unity plugin for easily binding fundamental properties of a class to the Normal's Normcore networking module.☆32Aug 31, 2020Updated 5 years ago
- ☆35Mar 11, 2019Updated 6 years ago
- Reduce geometry of meshes, optimised for VR experience.☆27Jul 11, 2018Updated 7 years ago
- Easy compatibility layer for Leap Motion hand tracking & SteamVR Skeletal Input☆63Feb 11, 2024Updated 2 years ago
- ☆151Aug 8, 2019Updated 6 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆560Dec 25, 2020Updated 5 years ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆30Apr 23, 2019Updated 6 years ago
- ☆28Feb 13, 2020Updated 6 years ago
- A simple optical flow implementation by fragment shader for Unity.☆116Mar 3, 2018Updated 8 years ago
- A Magic Leap Unity project for demonstrating what can be done with ML hand tracking technology☆14Jul 15, 2019Updated 6 years ago
- Code for the non affine transformation matrices post I made☆12Dec 17, 2019Updated 6 years ago
- NoiseRings is a noisy emanating ring effect for Unity adapted with permission from the VR music video experience Chorus.☆29Dec 17, 2018Updated 7 years ago
- Use Kinect's depth feed with Unity's VFX Graph☆212Nov 26, 2020Updated 5 years ago
- Research on advanced profiling of high-performance web applications (primarily WebGL applications).☆42Dec 29, 2018Updated 7 years ago
- converts Adobe Illustrator shapes (saved as Adobe Illustrator 8 files) into human readable Processing code☆49Jul 15, 2018Updated 7 years ago
- Hand Physics Toolkit☆349Jan 11, 2025Updated last year
- XR interaction prototypes☆13Apr 14, 2020Updated 5 years ago
- Project for Computer Graphics course☆15Jan 9, 2018Updated 8 years ago
- This project contains unity scenes set up to overlay into any SteamVR experience.☆20May 22, 2017Updated 8 years ago
- Some early tests of FluvioFX with VFX Graph and HDRP☆78May 12, 2019Updated 6 years ago
- An example that show how to capture a WebCamTexture and interface it with ShaderGraph.☆20Jul 5, 2020Updated 5 years ago
- A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time☆3,616Oct 4, 2024Updated last year
- Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime☆443Aug 24, 2020Updated 5 years ago
- Create beautiful user interfaces for immersive VR/AR experiences.☆807Mar 28, 2020Updated 5 years ago
- paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time☆805Jun 23, 2022Updated 3 years ago
- Unity sample project to draw KinectV2 depth sensor values into G-Buffer directly.☆17Jul 25, 2016Updated 9 years ago