brochard-tech / impactES6
☆12Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for impactES6
- Apache free purely nodejs impactjs game dev environment complete with weltmeister support☆12Updated 5 years ago
- A public project to share Game Creator tools, resources, documentation and log bugs.☆32Updated 6 years ago
- Generate 8x8 tilesets☆47Updated last year
- Prototype World Generator in Haxe+Flixel☆21Updated 9 years ago
- A simple Phaser plugin that allows you to easily integrate Web Workers in your game☆52Updated last year
- A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.☆79Updated 4 years ago
- A gathering of all the Impact plugins I have written☆25Updated 5 years ago
- [Deprecated] Module based HTML5 game engine☆24Updated 7 years ago
- JavaScript implementation of a procedurally generated, chunked 2D tilemap using the Phaser game engine.☆42Updated 8 years ago
- Experimental Lua target for Haxe☆40Updated 8 years ago
- ☆27Updated 4 years ago
- Entity Component System (ECS) for PICO-8 & Picotron☆59Updated 4 months ago
- Real-time 3d shadows on pico8 virtual console☆35Updated 3 years ago
- PhaserJS plugin for the procedural generation of dungeon layouts for games.☆40Updated 5 years ago
- A simple set of GUI widgets for PICO-8.☆17Updated 5 years ago
- A phaser implementation of destructible terrain helper library for 2D games. Using quad-tree algorithm, typescript and Phaser 3.☆37Updated last year
- ☆20Updated 9 years ago
- Custom HTML template for PICO-8 and mobile devices.☆42Updated 4 years ago
- Converts a MagicaVoxel .vox file into layered sprites and writes them to a .png file☆53Updated 8 years ago
- A Brunch skeleton for making games with Phaser 3. Variants for CoffeeScript, ES6, TypeScript☆35Updated 3 years ago
- Phaser Manifest Loader☆30Updated 6 years ago
- Some helper classes for Haxe that I like to use :D☆73Updated last year
- "You are Colonel Jean-François Hubert from the French army. As the most badass colonel ever, you take on your missions naked, without any…☆28Updated 2 years ago
- Easy Google Analytics event tracking for all your PICO-8 games.☆16Updated 6 years ago
- A little tutorial to use the Newgrounds medals system with PICO-8☆14Updated 6 years ago
- A tiny scene-entity-component library created for the PICO-8 fantasty console.☆51Updated 5 years ago
- ProcEngine is a step toward having a unified opensource library for different map generation techniques.☆22Updated 8 years ago
- A build system for pico8 games, using gruntjs☆14Updated 6 years ago
- Example of using palette swapping on a spritesheet in Phaser 3.☆41Updated 5 months ago