benjamin-dupuis / DQN-snakeLinks
Deep Reinforcement Learning algorithm to learn to play Snake
☆17Updated 2 years ago
Alternatives and similar repositories for DQN-snake
Users that are interested in DQN-snake are comparing it to the libraries listed below
Sorting:
- Deep Q Learning via Pytorch☆86Updated 7 years ago
- C51-DDQN in Keras☆126Updated 7 years ago
- Play Snake Game with Deep Q-Network(DQN)☆8Updated 4 years ago
- Gym - 32 levels of original Super Mario Bros☆290Updated 6 years ago
- This is the code for "Actor Critic Algorithms" by Siraj Raval on Youtube☆75Updated 7 years ago
- Pytorch LSTM RNN for reinforcement learning to play Atari games from OpenAI Universe. We also use Google Deep Mind's Asynchronous Advanta…☆186Updated 9 months ago
- Twin Delayed DDPG (TD3) PyTorch solution for Roboschool and Box2d environment☆106Updated 6 years ago
- ☆69Updated 6 years ago
- A basic 2D maze environment where an agent start from the top left corner and try to find its way to the bottom left corner.☆369Updated last year
- An OpenAI gym environment made for RL☆68Updated last year
- ☆303Updated 2 years ago
- Repository for codes of 'Deep Reinforcement Learning'☆218Updated 5 years ago
- A continuous action space version of A3C LSTM in pytorch plus A3G design☆258Updated 8 months ago
- An environment of the board game Go using OpenAI's Gym API☆173Updated 3 years ago
- A PyTorch implementation of Rainbow DQN agent☆169Updated 7 years ago
- StarCraft II / PySC2 Deep Reinforcement Learning Agents (A2C)☆137Updated 6 years ago
- My implementation of the Proximal Policy Optisation algorithm using Keras as a backend☆88Updated 5 years ago
- An implementation of (Double/Dueling) Deep-Q Learning to play Super Mario Bros.☆72Updated 4 years ago
- This program evolves an AI using the NEAT algorithm to play Super Mario Bros.☆106Updated 2 years ago
- An OpenAI Gym interface to Tetris on the NES.☆53Updated last year
- PyTorch implementation of the intrinsic curiosity module (ICM) and A3C a;lgorithm☆23Updated 3 years ago
- Code for the paper "Quantifying Transfer in Reinforcement Learning"☆397Updated last year
- World Models Experiments☆649Updated 2 years ago
- Structural implementation of RL key algorithms☆512Updated 2 years ago
- Reinforcement Learning Tutorial on Super Mario☆92Updated 7 years ago
- A PyTorch Implementation for Deep Q Network☆7Updated 6 years ago
- OpenAI Gym wrapper for ViZDoom enviroments☆69Updated 3 years ago
- implementation of distributed reinforcement learning with distributed tensorflow☆57Updated 4 years ago
- A3C-LSTM algorithm tested on CartPole OpenAI Gym environment☆48Updated 6 years ago
- Deep recurrent Q Learning using Tensorflow, openai/gym and openai/retro☆175Updated 2 years ago