bakpakin / tiny-ecsLinks
ECS for Lua
☆768Updated 2 years ago
Alternatives and similar repositories for tiny-ecs
Users that are interested in tiny-ecs are comparing it to the libraries listed below
Sorting:
- a full-featured Entity-Component-System framework for making games with lua☆306Updated last year
- Tweening/Easing/Interpolating functions for lua. Inspired on jQuery's animate method.☆657Updated 2 years ago
- A collision detection library for Lua☆1,070Updated 2 years ago
- Lua functions geared towards gamedev☆1,198Updated 2 years ago
- General purpose collision detection library for the use with LÖVE.☆459Updated 2 years ago
- Postprocessing effect repository for LÖVE☆685Updated last year
- A collection of useful micro-modules for Lua.☆502Updated 7 years ago
- 30 lines library for object orientation in Lua☆481Updated 4 years ago
- Fast, lightweight and easy-to-use pathfinding library for grid-based games☆643Updated 3 years ago
- A fast, lightweight tweening library for Lua☆461Updated 5 years ago
- Physics module for LÖVE☆543Updated 5 years ago
- Immediate Mode GUI library for LÖVE☆514Updated 2 years ago
- A browser-based debug console for LÖVE☆325Updated 4 years ago
- A feature-complete ECS library☆296Updated last year
- The whole LÖVE wiki in a Lua table.☆344Updated 8 months ago
- Reusable dependencies for games made with lua (especially with love)☆421Updated 2 months ago
- An immediate mode GUI for the Love2D framework.☆358Updated last year
- A finite state machine lua micro framework☆393Updated 5 months ago
- Lightweight immediate mode GUI for LÖVE games☆378Updated 10 months ago
- Auto-swaps changed Lua files in a running LÖVE project☆353Updated 2 years ago
- An animation library for LÖVE☆933Updated 3 years ago
- A camera system for LÖVE☆298Updated 4 years ago
- Tiny class module for Lua☆1,007Updated 3 years ago
- A lighting model made for love 2d☆241Updated last month
- Camera module for LÖVE☆294Updated 6 years ago
- Object-orientation for Lua☆1,881Updated last month
- ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.☆217Updated last year
- Tiled library for LÖVE☆1,023Updated last year
- LÖVE Helper Utilities for Massive Progression☆1,289Updated last year
- imgui module for the LÖVE game engine☆346Updated 2 years ago