aws-samples / amazon-gamelift-unityLinks
A multi-player game sample (server and client), developed with the Unity game engine, illustrating basic integration with Amazon GameLift. View the sample source code or build the project and experiment with game server deployment on the Amazon GameLift service.
☆82Updated 2 years ago
Alternatives and similar repositories for amazon-gamelift-unity
Users that are interested in amazon-gamelift-unity are comparing it to the libraries listed below
Sorting:
- A sample for working with AWS GameLift and Mirror Networking on Unity☆41Updated 4 years ago
- The Amazon GameLift Plugin for Unity contains libraries and native UI that makes it easier to access GameLift resources and integrate Gam…☆100Updated last month
- A small sample game that demonstrates how to use GameLift FlexMatch new large match features.☆21Updated 4 years ago
- Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Networked using Lidgren Ne…☆70Updated 7 years ago
- Example game using Mirror within Unity running on top of PlayFab hosting☆107Updated 3 years ago
- Demonstrates a small but complete game that works with the Amazon GameLift Realtime Servers.☆44Updated 3 years ago
- ☆29Updated 4 years ago
- JWT (JSON Web Token) implementation for .NET 3.5+ (Public Domain)☆81Updated 9 years ago
- Unity3D Login Framework (Firebase, Playfab, Gamespark) + (Facebook, Mail, Google Sign in, etc)☆49Updated 7 years ago
- An example project for connecting to a linux FN server from a WebGL client using WSS/SSL. See the README for a full guide.☆20Updated 2 years ago
- Simple Network Sync library for Photon Unity Networking (PUN2) Beta☆40Updated 4 years ago
- Open source relay for UNET. Works with the HLAPI, MLAPI and all other UNET projects.☆93Updated 3 years ago
- LiteNetLib based transport for Mirror☆73Updated 5 years ago
- A FishNet Transport Library for Unity FishNet.☆45Updated 2 months ago
- This repository contains complete working samples that demonstrate best-practice usage patterns for PlayFab features.☆36Updated 4 years ago
- A bunch of small Unity projects where I explore and learn Unity's new ECS and Job System.☆62Updated 6 years ago
- An example implementation of NAT Punchthrough combined with Unity's UNet HLAPI.☆96Updated 8 years ago
- An example on how to create a FPS game with Darkrift 2☆66Updated 2 years ago
- A CharacterController based controller for Unity's new Networking system☆95Updated 7 years ago
- Node List Server is a multi-purpose server list system. NodeJS powered and supports Docker.☆93Updated 2 years ago
- [DISCONTINUED] A high level API for making networked games in Unity, utilizes https://github.com/RevenantX/LiteNetLib☆98Updated 3 years ago
- Samples that show how to use PlayFab's Gameserver SDK for Multiplayer Servers☆160Updated 8 months ago
- ☆41Updated 3 years ago
- The home for PlayFab's Unity Editor plugin. This plugin houses a custom inspector for viewing and configuring the PlayFab SDK.☆24Updated 5 years ago
- A simple implementation of authoritative movement on top of unet☆87Updated 10 years ago
- ☆166Updated 5 years ago
- Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution☆103Updated 7 years ago
- A lightweight finite state machine implementation that supports custom and conditional transitions☆100Updated 6 years ago
- Unity based example for Svelto ECS☆60Updated 6 years ago
- Mysql driver for uMMORPG☆39Updated 6 years ago