[3DV 2026] GIGA: Generalizable Sparse Image-driven Gaussian Humans
☆18Jan 28, 2026Updated last month
Alternatives and similar repositories for giga
Users that are interested in giga are comparing it to the libraries listed below
Sorting:
- ☆11Mar 22, 2024Updated last year
- ☆14Sep 21, 2025Updated 5 months ago
- ☆14Mar 31, 2025Updated 11 months ago
- A CV library in python, design and experiment with models using any encoder with any decoder.☆14Sep 4, 2023Updated 2 years ago
- Official implementation of the paper "FRAME: Floor-aligned Representation for Avatar Motion from Egocentric Video" [CVPR 2025 Highlight]☆37May 20, 2025Updated 9 months ago
- [SIGGRAPH Asia 2024] Streaming Volumetric Video IOS Viewer for V3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussia…☆23Nov 27, 2024Updated last year
- ☆73Mar 9, 2025Updated 11 months ago
- ☆27Feb 4, 2025Updated last year
- The official code of our CVPR 2024 paper, "3D Human Pose Perception from Egocentric Stereo Videos".☆25Dec 12, 2025Updated 2 months ago
- ☆26Jan 12, 2026Updated last month
- This repository includes the related code of GarVerseLOD.☆66Nov 29, 2024Updated last year
- Official repository for "GPHM: Gaussian Parametric Head Model for Monocular Head Avatar Reconstruction"☆23Oct 28, 2024Updated last year
- Pytorch implementatoin of the components mentioned in deep dynamic characters☆32Mar 27, 2024Updated last year
- Official PyTorch implementation of "PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Image", ICCV 2…☆117Aug 22, 2025Updated 6 months ago
- This repostory contains code and data instructions for ROAM, 3DV 2024. Authors: Wanyue Zhang, Rishabh Dabral, Thomas Leimkühler, Vladisla…☆26Jun 21, 2024Updated last year
- Code Repository for MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos (ECCV 2024)☆124Nov 10, 2024Updated last year
- ☆42Sep 10, 2025Updated 5 months ago
- The Fast Way From Vertices to Parametric 3D Humans☆164Feb 16, 2026Updated last week
- [CVPR 2025 Highlight] FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images☆36Jun 5, 2025Updated 8 months ago
- Code base for Holoported Characters☆71Aug 21, 2024Updated last year
- [NeurIPS 2024] Official implementation of "NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory"☆41Oct 29, 2024Updated last year
- ☆56May 27, 2025Updated 9 months ago
- RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars☆124Aug 14, 2025Updated 6 months ago
- execute shell commands in the Unity Editor☆11May 12, 2025Updated 9 months ago
- Code for the paper "IFFNeRF: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model"☆12May 26, 2024Updated last year
- Estimate dense depth maps from RGB image and sparse depth maps☆14Oct 4, 2018Updated 7 years ago
- [CVPR 2025 Highlight] Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs☆69Jun 18, 2025Updated 8 months ago
- implementation of paper: Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinement☆45Sep 15, 2025Updated 5 months ago
- Various handy scripts to quickly setup new Linux and Windows sandboxes, containers and WSL.☆40Feb 21, 2026Updated last week
- [SIGGRAPH Asia 2024] V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians☆100Jun 3, 2025Updated 8 months ago
- A standard bare-bone ROS Gazebo simulator for the Franka Emika Panda robot built using inbuilt Gazebo ROS controllers and RobotHW interfa…☆11May 3, 2021Updated 4 years ago
- ☆22Nov 7, 2025Updated 3 months ago
- Unofficial implementation of "Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle"☆13Jul 3, 2024Updated last year
- non-rigid registration in NIMBLE: A Non-rigid Hand Model with Bones and Muscles☆11Sep 2, 2022Updated 3 years ago
- [NeurIPS 2025] Official implementation of the paper "BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading"☆25Nov 27, 2025Updated 3 months ago
- codes for FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategy (CVPR2025)☆18Jun 18, 2025Updated 8 months ago
- Portfolio25 is an interactive portfolio built with Next.js, React.js, Three.js, Framer Motion, and TypeScript. It features a dynamic hero…☆12May 8, 2025Updated 9 months ago
- Official Code for CVPR2025 Paper: LatentHOI: On the Generalizable Hand Object Motion Generation with Latent Hand Diffusion☆28Jan 15, 2026Updated last month
- [SIGGRAPH2024] Spin-Weighted Spherical Harmonics for Polarized Light Transport☆18Oct 4, 2024Updated last year