antongaenko / asteroid-ninjaLinks
Simple C++ and OpenGL ES 2.0 cross-platform mobile game (iOS, Android (soon))
☆11Updated 10 years ago
Alternatives and similar repositories for asteroid-ninja
Users that are interested in asteroid-ninja are comparing it to the libraries listed below
Sorting:
- ☆76Updated 5 months ago
- Simple UIKit application written in C++ using the OBJCXX library.☆18Updated 4 years ago
- C++ compatibility library for Objective-C - Objective-CPP is a library intended to ease software development using Objective-C++. It decl…☆52Updated 2 years ago
- Swift C++ integration through C wrapper with SPM on a single package☆38Updated 7 years ago
- A simple example of using Swift to create an OpenGL application for macOS, iOS, and tvOS.☆65Updated 4 years ago
- libav frameworks for ios☆17Updated 6 years ago
- Custom implementation of Apple's CoreFoundation framework intended to be used in the XEOS operating system as a base for its Objective-C …☆27Updated 4 years ago
- A spinnable textured 3D sphere / globe in OpenGLES 1 for iOS / iPhone / iPad☆27Updated 13 years ago
- The XEOS C Foundation library provides the base for object-oriented C style coding, reference counting memory management with auto-releas…☆21Updated 4 years ago
- Cocos2d-objC Game Development Suite☆21Updated 9 years ago
- Mix Swift, Objective-C, C and C++ files in the same Xcode project https://stackoverflow.com/questions/32541268☆31Updated 7 years ago
- Additions to CoreMedia☆18Updated 8 years ago
- Linking application to dynamic iOS framework with external static dependencies☆30Updated 7 years ago
- Port of libdispatch to support Win32.☆108Updated 8 years ago
- ☆54Updated 7 years ago
- C++ wrapper for CoreFoundation base classes.☆79Updated 3 months ago
- libpthread_workqueue - a POSIX threads workqueue library☆59Updated 3 years ago
- Cross-platform 2D vector drawing library using C++.☆70Updated 7 years ago
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆79Updated 8 years ago
- Math, Vector and Matrix library in Swift☆37Updated 10 years ago
- ☆39Updated 10 years ago
- Khronos EGL 1.4 for iOS☆28Updated 11 years ago
- Composable Core Animation Actions à la SceneKit☆67Updated 9 years ago
- ☆85Updated 9 years ago
- A framework for creating Integrated Development Environments☆173Updated 8 years ago
- Dear ImGui Swift Wrapper API for macOS and iOS☆68Updated 6 years ago
- Caputure screen to video file on mac. Implementation of Apple's OpenGL example code with GUI and ability to caputure mouse movements adde…☆72Updated 13 years ago
- SpriteKit game scene transitions with shaders☆46Updated 10 years ago
- Design and import your SKPhysicsBodys with a fancy editor and loader class.☆19Updated 11 years ago
- ⏩ A fast, portable Objective-C runtime written 100% in C11☆117Updated 6 months ago