☆24Nov 3, 2020Updated 5 years ago
Alternatives and similar repositories for JUGGLRX-prototype
Users that are interested in JUGGLRX-prototype are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Particle system playground for LÖVE 11☆14Oct 3, 2019Updated 6 years ago
- ☆13Mar 3, 2023Updated 3 years ago
- Yet another Löve2d GUI☆10Aug 25, 2020Updated 5 years ago
- Add some extra syntax to lua (dirty hack, do not use)☆16Sep 28, 2011Updated 14 years ago
- Hot reload for C☆18Jul 14, 2025Updated 8 months ago
- Physics simulation using displacement based dynamics☆13Dec 7, 2021Updated 4 years ago
- A GameMaker Studio 2 plugin for the Newgrounds.io API☆11Jan 12, 2023Updated 3 years ago
- Real-time multiplayer framework for Castle☆36Oct 28, 2019Updated 6 years ago
- Your Game's Pipeline, Automated ⚡☆14Mar 14, 2026Updated last week
- Jai bindings for Raylib☆31Jan 20, 2026Updated 2 months ago
- A 2D collision detection library for Lua. Fast & garbage-free.☆31Dec 5, 2020Updated 5 years ago
- ⚓ A very simple journal keeping cli tool☆12Jun 2, 2020Updated 5 years ago
- A little tutorial to use the Newgrounds medals system with PICO-8☆16Jul 23, 2018Updated 7 years ago
- Notes and examples for getting started coding in LÖVE aka Love aka Love2d for folks with previous experience in Processing, p5.js and the…☆17Dec 26, 2024Updated last year
- (Moved to Codeberg!) Retro graphics programming in 16bit style - using a modern tool-chain☆16Jul 23, 2025Updated 8 months ago
- ☆13Jul 18, 2022Updated 3 years ago
- A 16 bit Fantasy console written in C++☆11May 26, 2022Updated 3 years ago
- The assets of the now-abandoned animated show cavefolder. (Andy and Bulb)☆19Apr 14, 2024Updated last year
- A minimal example of a custom render pipeline with the Retro3D shader.☆11Nov 23, 2019Updated 6 years ago
- ideas for games-related projects☆13Sep 19, 2015Updated 10 years ago
- A reimagining of the flash fan game PTD. Using Godot.☆14Aug 26, 2022Updated 3 years ago
- Open source 3D engine for BlitzMax☆25Jul 30, 2020Updated 5 years ago
- Generate the FFI (foreign function interface) from a C header.☆20Jan 21, 2025Updated last year
- Custom icon sets for MacOS Apps☆16Jul 31, 2019Updated 6 years ago
- 💚 A Love2D live reloader with Moonscript support☆25May 11, 2021Updated 4 years ago
- Updating the PICO-8 API to the current version.☆45Jan 30, 2025Updated last year
- Shader that "emulates" the rendering style of ps1☆12Aug 19, 2020Updated 5 years ago
- A pomodoro clock living in Windows taskbar. It shows notification when a pomodoro finishes.☆11Apr 22, 2023Updated 2 years ago
- The C Basque compiler.☆11Sep 27, 2022Updated 3 years ago
- Repo of James Molloy OS Tutorial☆10Dec 15, 2018Updated 7 years ago
- Unofficial PICO-8 API with a lovely design ! ::☆15Feb 13, 2020Updated 6 years ago
- Lair of the Dragon☆13Feb 18, 2019Updated 7 years ago
- My GGJ2019 game☆12Apr 3, 2019Updated 6 years ago
- The programming language I'm proud of: queryable type system, first class polymorphisms(type hole), type classes/traits, module as record…☆15Jan 18, 2020Updated 6 years ago
- Unsighted port for PS VITA☆12Aug 15, 2025Updated 7 months ago
- Play GXC export games in any Chromium/Mozilla browser!☆15Jun 30, 2022Updated 3 years ago
- js生成点阵字体☆13Oct 26, 2017Updated 8 years ago
- It's tough surviving the non-Euclidean marshlands. A roguelike with a broken grid, made for the 2019 GitHub Game-Off.☆59Jan 4, 2022Updated 4 years ago
- A simple Windows executable that frankenstines with Lua to create portable scripts☆23Nov 21, 2025Updated 4 months ago