Superdroidz / UnityRoomAliveLinks
Unofficial RoomAlive Unity Intergration
☆18Updated 9 years ago
Alternatives and similar repositories for UnityRoomAlive
Users that are interested in UnityRoomAlive are comparing it to the libraries listed below
Sorting:
- Domemaster package for Unity☆51Updated 8 years ago
- Projector calibration for real 3D mapping in Unity☆26Updated 8 years ago
- ☆57Updated 2 years ago
- Spout support for Unity3D☆138Updated 6 years ago
- Cheap arbitrary-surface projection mapping for 3D rendering.☆49Updated 8 years ago
- Projection Mapping Tests and Shaders using Unity 3D☆105Updated 9 years ago
- An attempt at integrating custom effects and HAP video player to the Depthkit workflow.☆60Updated 6 years ago
- A Syphon server plugin for Unity☆123Updated 7 years ago
- NDI™ send-only plugin for Unity macOS/iOS☆50Updated 4 years ago
- holographic effect for use with KinecV2 with ms sdk package in Unity3d☆14Updated 8 years ago
- Projection mapping in Unity 3D☆132Updated 10 years ago
- Unity client implementation for the NatNet2OSCBridge. Supports Rigidbodies & Skeletons (specifically in "Full Skeleton" mode).☆15Updated 5 years ago
- ☆39Updated 3 months ago
- A simple optical flow implementation by fragment shader for Unity.☆111Updated 7 years ago
- Live performance visuals at Channel X.☆56Updated 9 years ago
- A Unity3D plugin for rendering Volume assets☆70Updated 7 years ago
- this project is work in progress☆65Updated 4 years ago
- Some early tests of FluvioFX with VFX Graph and HDRP☆79Updated 6 years ago
- QuadWarp sample code for Unity☆30Updated 8 years ago
- Unity sample project to draw KinectV2 depth sensor values into G-Buffer directly.☆17Updated 9 years ago
- RenderHeads Direct Show Hap port☆13Updated 8 years ago
- Home of the HasseltVR Holo_Toolset, developed by the University of Hasselt/iMinds in the scope of the FP7 Dreamspace project☆19Updated 7 years ago
- Fulldome Unity Camera HDRP SRP 180, 220, and EAC☆19Updated 5 years ago
- VJKit for fuZe☆90Updated 8 years ago
- ☆31Updated 7 years ago
- VJ project for Channel #8☆57Updated 7 years ago
- Use the Vive tracker without a headset.☆59Updated 7 years ago
- 3D blob finder to be used with ofxKinect. Avoids occlusion issues when using a 2D contourfinder☆27Updated 4 years ago
- A live coding session at Channel 16☆49Updated 5 years ago
- ☆26Updated 9 years ago