Simon-Tang / msdos-game-example
An example of 16-bit DOS game programming on Linux (game itself: doesn't exist)
☆11Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for msdos-game-example
- Let's Code MS DOS: Breakout Game☆14Updated 4 years ago
- CUTE DEMO FOR 8086 / 286 PC☆19Updated 7 months ago
- SuperVGA BGI Drivers for Turbo C/Turbo Pascal/Borland C++☆72Updated 3 years ago
- Various routines for programming graphics and games on MSDOS and PC-compatible 16-bit systems☆15Updated 4 years ago
- A non-linear adventure for MS-DOS, made for the CGA jam☆17Updated 4 months ago
- ☆12Updated 2 years ago
- Cross platform DOS/Linux/Web VGA/EGA/CGA graphics library☆20Updated 4 years ago
- A Graphics Library for CGA☆18Updated 10 months ago
- The game 2048 (for Turbo Pascal, Free Pascal and TMT Pascal)☆14Updated 2 years ago
- VGA/hardware library, Assembly (TASM Ideal mode) 386 real-mode, and Turbo Pascal☆13Updated 7 years ago
- Hardware assisted scrolling using a tile based virtual map and sprites on IBM PC with CGA.☆17Updated 2 years ago
- My retro programming projects for some targets including the Amstrad PCW, the CP/M operating system and the Z80 cpu. Includes a Small-C c…☆64Updated 2 years ago
- Library for writing real-mode DOS software with MS C 6.x/7.x, Turbo C and OpenWatcom☆11Updated last month
- A Norton's Utilities like GUI I developed in Turbo Pascal and Assembly☆21Updated 4 years ago
- 16-bit DOS port of DOOM☆34Updated this week
- Demonstration files for use with the SpecBAS BASIC interpreter☆33Updated last month
- Various CGA Graphics code☆28Updated 2 years ago
- Minimal world engine for old computers. Scriptable NPCs, growable crops, editable maps, in glorious CGA (or VGA).☆26Updated last year
- A simplistic roguelike game for MS-DOS☆11Updated 4 years ago
- Template for writing DOS device drivers in Open Watcom C☆28Updated 2 years ago
- CGA, EGA, VGA 160x100 16 color pseudo graphics mode demo code☆18Updated 3 years ago
- TinyBASIC compiler written in C outputting 16-bit x86 NASM code for MS-DOS, FreeDOS and compatibles.☆18Updated 12 years ago
- Enhanced DR-DOS kernel and command interpreter ported to JWasm and OpenWatcom C☆39Updated 2 weeks ago
- JUDAS Apocalyptic Softwaremixing Soundsystem☆29Updated 8 years ago
- SET's Editor, a friendly text editor☆17Updated 9 months ago
- Various MS-DOS-compatible games (mainly in CGA text 'graphics' mode)☆13Updated last week
- Someone requested access to the ancient DIGIPAK sound drivers source code. I'm not sure why anyone would think this is useful but if so, …☆34Updated 2 years ago
- Fork of Allegro 4.2.2 for cross compiling for DOS game development☆51Updated last year
- DOS fork of FLTK using Allegro4 and DJGPP☆21Updated 2 years ago