RenderHeads / UnityPlugin-ModulePatternLinks
A simple module pattern (in the classical sense) for building gameplay systems decoupled from the transform hierarchy (run in c# land and access from monobehaviour-land).
☆11Updated 2 years ago
Alternatives and similar repositories for UnityPlugin-ModulePattern
Users that are interested in UnityPlugin-ModulePattern are comparing it to the libraries listed below
Sorting:
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆30Updated last year
- Event Based Blackboard for Unity is a flexible data storage that can contain any count of properties of any type. The properties can be a…☆19Updated 3 weeks ago
- A simple loading screen system for Unity that supports loading multiple scenes at a time additively.☆12Updated last year
- The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with b…☆20Updated last year
- A Unity3D package to alleviate the pain of creating grid-based maps by hand☆33Updated 2 years ago
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- Library of procedural generation code for use in Unity☆59Updated 5 months ago
- Package for creating Unity packages in GitHub! Just like this one!☆29Updated 2 years ago
- Color Thief for Unity☆13Updated 3 years ago
- The repository contains implementation of Sand Balls mechanic using different approaches to deform a mesh in order to compare their perfo…☆27Updated 3 years ago
- ⚙ Tool for convenient ScriptableObject's creation☆41Updated 6 months ago
- Different utilities that simplify development in Unity3D.☆34Updated 2 years ago
- Set material properties right from component for Unity, great for faster prototyping.☆52Updated 2 years ago
- ⚡ Fast drawing on textures at runtime using GPU☆25Updated 5 years ago
- Camera system for tactical world overviews in Unity games.☆26Updated last year
- Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.☆48Updated last year
- A Unity C# Visual State Machine☆30Updated last month
- Unity UI Toolkit sample: "Scribble" custom control☆21Updated last year
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆45Updated last year
- Simple editor tool to speed up creation of scriptable object assets☆19Updated 3 years ago
- A toolsuite created to make Unity development easier☆32Updated 3 months ago
- UI Toolkit Menu Creator is a class and UXML/Stylesheet you can extend from to easily create Unity Menus☆19Updated 2 years ago
- Draw data chart in Unity Editor, useful for debugging.☆33Updated last year
- ECS-prototype in the Hollow Knight setting☆13Updated 2 years ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆30Updated 11 months ago
- Humanizer meets all your .NET needs for manipulating and displaying strings, enums, dates, times, timespans, numbers and quantities.☆39Updated last year
- 👩🚀 Atlas Utility library for Unity☆54Updated 2 years ago
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆29Updated 5 months ago
- Simplistic yet flexible universal right click context menu system for Unity3D☆11Updated 2 years ago
- Deterministic lightweight ECS framework☆21Updated 7 months ago