MotoLegacy / OpenFNaF
An Open Source Re-implementation of Scott Cawthon's Five Nights at Freddy's. Written in C. Licensed under MIT. (WiP)
☆60Updated 3 years ago
Alternatives and similar repositories for OpenFNaF:
Users that are interested in OpenFNaF are comparing it to the libraries listed below
- Archive of Clownacy/CSE2EX☆16Updated 3 years ago
- DLL mod loader for Freeware Cave Story (+ sample mods)☆19Updated 3 weeks ago
- Ikachan (1.5.2) Decompilation☆15Updated 4 years ago
- Decompile of the 2005 mobile port of Sonic 1.☆28Updated 3 years ago
- Xash3D Engine - PSP Port☆37Updated 2 years ago
- Decompiled Terraria Xbox 360 Edition source code☆24Updated 2 months ago
- Our Implementation of Minecraft Survival Test☆41Updated last year
- Fork of Project64 with some extra features.☆36Updated last week
- ☆58Updated this week
- a Decompilation of the 2008 Retro-Sonic Engine Demo of Sonic Nexus☆41Updated last month
- A C++ Minecraft Classic Client☆113Updated last year
- PlayStation Software Development Kit☆22Updated 8 months ago
- A Cave Story level editor☆38Updated 2 years ago
- At long last. GameMaker 8.1 to PSP!☆45Updated 2 years ago
- In-progress decompilation of Yoshi's Story☆48Updated 3 weeks ago
- A collection of libraries for the RSDK (Retro Engine Software Development Kit) file formats☆52Updated 2 years ago
- ☆9Updated last year
- A library that allows you to easily offload tasks to the PSP Media Engine☆20Updated last year
- An installer replacement for the pre-alpha build of LEGO Island.☆15Updated last year
- Sonic Adventure DX Decompilation☆35Updated 11 years ago
- A cross-platform Minecraft Client.☆15Updated 4 years ago
- The ONE and ONLY Mod Loader, and Utility Tool for the Fan Game "Sonic 3 A.I.R. - Angel Island Revisited"☆14Updated 2 years ago
- A series of patches made by various people for my fork, more details in the Google Docs page https://github.com/AloXado320/sm64ex-alo☆9Updated 3 years ago
- Sonic 2 Community's Cut (meta repository)☆37Updated 3 years ago
- ☆44Updated 2 years ago
- An open source reimplementation of the Rayman 2: The Great Escape engine using C++11 and modern OpenGL.☆43Updated 8 years ago
- OpenGL wrapper for GX on WII or Gamecube☆26Updated 9 years ago
- ☆18Updated 3 years ago