MotoLegacy / OpenFNaF
An Open Source Re-implementation of Scott Cawthon's Five Nights at Freddy's. Written in C. Licensed under MIT. (WiP)
☆61Updated 3 years ago
Alternatives and similar repositories for OpenFNaF:
Users that are interested in OpenFNaF are comparing it to the libraries listed below
- Archive of Clownacy/CSE2EX☆16Updated 3 years ago
- Xash3D Engine - PSP Port☆38Updated 2 years ago
- Our Implementation of Minecraft Survival Test☆43Updated last year
- Decompile of the 2005 mobile port of Sonic 1.☆30Updated 4 years ago
- A C++ Minecraft Classic Client☆116Updated 2 years ago
- An installer replacement for the pre-alpha build of LEGO Island.☆16Updated last year
- DLL mod loader for Freeware Cave Story (+ sample mods)☆19Updated 2 months ago
- a Decompilation of the 2008 Retro-Sonic Engine Demo of Sonic Nexus☆44Updated 3 months ago
- Sonic Adventure DX Decompilation☆36Updated 11 years ago
- Decompiled Terraria Xbox 360 Edition source code☆24Updated 4 months ago
- UNDERTALE Xbox v1.13X Decompilation☆44Updated 3 months ago
- The ONE and ONLY Mod Loader, and Utility Tool for the Fan Game "Sonic 3 A.I.R. - Angel Island Revisited"☆14Updated 2 years ago
- Sonic Adventure Blast 2☆34Updated last month
- A library that allows you to easily offload tasks to the PSP Media Engine☆21Updated last year
- A cross-platform Minecraft Client.☆15Updated 4 years ago
- ☆16Updated 2 years ago
- Super Mario 3D Land EU Decompilation☆84Updated last year
- A series of patches made by various people for my fork, more details in the Google Docs page https://github.com/AloXado320/sm64ex-alo☆9Updated 3 years ago
- decomp instructions/script for all 6 Angry Birds Games'☆20Updated 8 months ago
- A Minecraft Classic clone for the Wii☆19Updated 4 years ago
- An open source reimplementation of the Rayman 2: The Great Escape engine using C++11 and modern OpenGL.☆44Updated 8 years ago
- At long last. GameMaker 8.1 to PSP!☆47Updated 2 years ago
- wii Nintendoware audio file (BRSAR, BRSTM etc) swiss army knife☆20Updated 2 months ago
- ☆9Updated last year
- Convert Super Mario 64 GameShark codes to SM64 PC port patches☆18Updated 2 years ago
- Ikachan (1.5.2) Decompilation☆15Updated 4 years ago
- A mod of Super Mario Bros for the NES with no level transitions☆31Updated 4 years ago
- Fork of the SM64 decomp that adds several quality-of-life patches☆53Updated 10 months ago
- SDL for Wii☆48Updated 3 years ago
- WIP: A curated list of Nintendo GameCube development resources including toolchains, documentation, emulators, example code, and more☆38Updated this week