NightElfik / Game-of-life-CUDAView external linksLinks
CPU vs GPU benchmarks on Conway's Game of Life
☆74Jan 16, 2015Updated 11 years ago
Alternatives and similar repositories for Game-of-life-CUDA
Users that are interested in Game-of-life-CUDA are comparing it to the libraries listed below
Sorting:
- Cayley Dickson algebra implementation in python☆12Jan 3, 2019Updated 7 years ago
- OpenCL based volume renderer for scalar fields.☆10Oct 27, 2023Updated 2 years ago
- Notes on updating pbrt-v3 exporters to pbrt-v4☆10Aug 5, 2022Updated 3 years ago
- ☆11Aug 16, 2021Updated 4 years ago
- Various fractal scripts☆35Mar 13, 2015Updated 10 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 6 years ago
- Study of differential geometry with Rust + WebGL☆16Jul 18, 2023Updated 2 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 2 years ago
- GPU accelerated monte carlo path tracer powered by vulkan☆20Jan 21, 2022Updated 4 years ago
- A mirror of the Audacity svn at http://audacity.googlecode.com/svn/audacity-src/trunk/☆25Jul 25, 2014Updated 11 years ago
- A Fluid Simulator on GPU☆32Jul 1, 2021Updated 4 years ago
- Mandelbrot fractal on NVidia GPUs using CUDA dynamic parallelism and Mariani-Silver algorithm☆29Apr 7, 2014Updated 11 years ago
- Open Source Lightweight Application and Leave management software written in PHP under MIT License.☆11Apr 30, 2017Updated 8 years ago
- Colorized build output.☆35Jan 21, 2016Updated 10 years ago
- A Golang command line tool that can flexibly extract an entire code base's context, optimally formatted in markdown for LLM input.☆16Mar 10, 2025Updated 11 months ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆38Feb 5, 2018Updated 8 years ago
- A clone of subway surfer in webgl☆10Mar 11, 2019Updated 6 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆35Mar 6, 2021Updated 4 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163May 25, 2024Updated last year
- Card game library and tools.☆13Mar 30, 2018Updated 7 years ago
- Resources for my <model-viewer> course☆11Jul 25, 2023Updated 2 years ago
- Configuration Information for Qt + SGX on TI Platforms☆25Sep 14, 2013Updated 12 years ago
- Finite-element library for analysis and adjoint-based gradient evaluation☆11Feb 6, 2026Updated last week
- Tools for handling GRNTI list☆10Sep 2, 2023Updated 2 years ago
- ☆10Feb 7, 2021Updated 5 years ago
- tentd + tent-status + tent-admin in an integrated bundle☆51Jan 31, 2014Updated 12 years ago
- Voevodsky's 2006 paper on homotopy lambda calculus☆15Jan 11, 2015Updated 11 years ago
- Number names is a Rust library to provide formatted string names for cardinal and ordinal numbers.☆13May 16, 2022Updated 3 years ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 6 years ago
- Stellar app for Ledger Nano S☆17Feb 5, 2026Updated last week
- Demo of testing Swagger Web API with Gauge JS☆11May 31, 2018Updated 7 years ago
- Samsung Galaxy Note 4 - N910C/H Device tree☆10Jan 1, 2023Updated 3 years ago
- Platform-agnostic Rust driver for the VEML6030 and VEML7700 high-accuracy ambient light sensors.☆10Jun 27, 2025Updated 7 months ago
- Python GUI for differential forms☆12Oct 14, 2023Updated 2 years ago
- For RaspberryPi4 support, use upstream directly. Everything was merged there already. "Das U-Boot" Source Tree☆11Jul 24, 2019Updated 6 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆35Sep 4, 2022Updated 3 years ago
- ☆15Sep 18, 2025Updated 4 months ago
- A curated list of token bonding curve code and resources.☆11Sep 4, 2020Updated 5 years ago
- Rough and dirty web Mud game - using SockJS and Django☆21Nov 3, 2011Updated 14 years ago