MultihogAurelius / SillyTavern-MultihogDnDFrameworkView on GitHub
Started off as a humble "RPG State Tracker" but has since expanded into a more ambitious game engine, simulation system, and modular RPG framework where you can basically make your own game. Mechanical integrity and simulation depth is key here. This isn't a narrative-first philosophy; it aims for relentless "simulation autism."
61Aug 3, 2026Updated this week

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