MultihogAurelius / SillyTavern-MultihogDnDFrameworkView on GitHub
Started off as a humble "RPG State Tracker" but has since expanded into a more ambitious "game engine." The aim is to really build a D&D game framework inside SillyTavern with mechanical integrity. This isn't a narrative-first philosophy; it's game/mechanics first. Narrative emerges out of the mechanics working properly.
35Jul 14, 2026Updated this week

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