LordNed / JStudioLinks
JStudio is a collection of classes for working with the J* tools found in Nintendo's Legend of Zelda: Wind Waker.
☆13Updated 4 years ago
Alternatives and similar repositories for JStudio
Users that are interested in JStudio are comparing it to the libraries listed below
Sorting:
- A 3D Level Editor for Super Mario Galaxy 1/2☆10Updated 10 years ago
- SM64 decompilation editor☆9Updated 5 years ago
- Tool made for the H2CE (Halo 2 Custom Edition) mod for downloading its maps☆10Updated 7 years ago
- A yaz0 de/compressor☆13Updated last year
- Makes ass2imd and imd2nsbmd easier to use. Also includes extra features.☆9Updated 5 years ago
- A donkey kong country returns editor☆10Updated 10 years ago
- editor for a variety of j3d animation files☆10Updated 2 years ago
- Hacking tools and notes for Yoshi's Story☆13Updated 6 years ago
- The support files for N64 Assembly Language Tutorial☆11Updated 6 years ago
- A library to import and export various 3D model formats into the Binary Model (BMD) format.☆38Updated 2 years ago
- WIP lighting engine for sm64 that supports F3DZEX point lights☆16Updated 4 years ago
- Develop games in C for the Nintendo 64. Includes Debian C/C++ build tools as well as the N64 modern-sdk toolchain by CrashOveride.*☆15Updated 2 years ago
- Another random toolkit for 3DS files☆13Updated 8 years ago
- A library for working with RenderWare binary files.☆14Updated last year
- Library for reading various game formats (mostly Nintendo ones).☆16Updated 8 years ago
- Wind Viewer is a level viewer and editor for Zelda: The Wind Waker and (to an extend) Twilight Princess.☆23Updated 11 years ago
- Decompilation research of Banjo-Kazooie for the xbox 360☆11Updated 8 months ago
- This project uses the JStudio library to load .bmd and .bdl models and apply bone and texture animations to them. It also emulates lighti…☆18Updated 7 years ago
- A Banjo Kazooie level editor created by Skill and Cooliscool.☆15Updated last year
- A prototyping decompilation of Banjo-Tooie. DLLs are fully compilable, core/kernel is TODO.☆11Updated last year
- Zelda 64 rom decompressor☆11Updated last year
- For FDGH files from HAL Laboratory games☆17Updated last year
- Legend of Zelda ROM manipulation library☆18Updated 5 years ago
- A collection of modding tools for RE Engine/MT Framework titles.☆12Updated last year
- Decompilation of Makerom☆10Updated last year
- Disassembly of Mario vs. Donkey Kong☆20Updated last year
- Binary "disassembler" interpreting as raster scan-lines and pixel maps☆12Updated 6 years ago
- The first font editor for Zelda games on the Nintendo 64☆11Updated 3 years ago
- The Legend of Zelda: Breath of the Wild - Class Library☆12Updated 8 years ago
- Convert Super Mario 64 GameShark codes to SM64 PC port patches☆18Updated 2 years ago