LWJGL / lwjgl3-gradleLinks
Gradle plugin for LWJGL 3
☆19Updated 9 months ago
Alternatives and similar repositories for lwjgl3-gradle
Users that are interested in lwjgl3-gradle are comparing it to the libraries listed below
Sorting:
- (WIP) Java OpenGL GUI library. Created for using with latest LWJGL (LWJGL 3).☆24Updated 11 months ago
- JVM bindings for Jolt Physics and V-HACD☆38Updated this week
- A java library to convert from Java to GLSL☆35Updated 4 years ago
- Access wideners provide a way to loosen the access limits of classes.☆21Updated 2 years ago
- Fex's Modelling Toolbox☆18Updated last week
- Intellij IDEA plugin that adds Vineflower support☆40Updated 9 months ago
- Event Bus☆44Updated this week
- Java bindings for JoltPhysics☆24Updated 2 years ago
- The MCPE clone from scratch.☆25Updated 3 years ago
- An advanced Java library for GLSL parsing, program transformation, and printing that uses ANTLR4. Developed and maintained by @douira.☆50Updated last month
- JSON5 / HJSON parser and preprocessor which preserves ordering and comments☆57Updated 2 weeks ago
- succinct and unrestricted reflection☆15Updated 2 years ago
- A minecraft mod that allows additional windows to be opened alongside the game☆13Updated 4 years ago
- Mapping-IO is a small and efficient library for working with deobfuscation mapping files.☆48Updated last month
- A library for working with SRG, and other mapping variants.☆11Updated 8 months ago
- A block (voxel) engine for jMonkeyEngine☆45Updated 2 years ago
- Azurite Game Engine is a 2D Java game engine built on top of LWJGL.☆42Updated last year
- With this plugin you can hotswap 50x faster than usual by hotswapping only the file opened in the editor with the internal compiler of In…☆39Updated 3 months ago
- Ultralight, a HTML + CSS renderer for Fabric☆17Updated last year
- The new version of rosella designed to squeeze as much performance out of vulkan as we can. Now with render graphs☆10Updated 3 years ago
- ☆32Updated 2 years ago
- Java JNI bindings for Nvidia PhysX☆110Updated last week
- This is a minimal game engine written in LWJGL. It has support for scene management, entities with components, and a 2D renderer.☆21Updated 3 years ago
- JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learn…☆43Updated 7 years ago
- ECS framework made for Kotlin☆55Updated last month
- Simple UI solution for LWJGL3☆127Updated 11 months ago
- Stitch is a set of tools for working with and updating Tiny-format mappings. Potentially a future replacement for Weave.☆24Updated last year
- JVM bindings for Bullet Physics and V-HACD☆92Updated last week
- An OBJ loading library for the fabric ecosystem☆28Updated 3 years ago
- LWJGL3 window and UI wrapper☆15Updated 5 years ago