KAIST-VICLab / SplineGSLinks
[CVPR'25] SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video
☆22Updated this week
Alternatives and similar repositories for SplineGS
Users that are interested in SplineGS are comparing it to the libraries listed below
Sorting:
- "VicaSplat: A Single Run is All You Need for 3D Gaussian Splatting and Camera Estimation from Unposed Video Frames"☆74Updated last week
- [ECCV'2024] MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views☆53Updated 6 months ago
- GLS: Geometry-aware 3D Language Gaussian Splatting☆39Updated 3 months ago
- Reference implementation of CVPR 2024 (Oral) paper "NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guid…☆61Updated 11 months ago
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆68Updated 4 months ago
- Official implementation of NeurIPS 2024 paper: "FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scen…☆117Updated 2 weeks ago
- The offical code repository for SC-4DGS.☆59Updated 10 months ago
- [NeurIPS 2024] Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis☆69Updated 6 months ago
- Localized Gaussian Point Management☆65Updated 2 months ago
- Official Implementation of paper accepted by ICLR2025-MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Dept…☆116Updated 2 months ago
- [ICLR 2025] HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction☆86Updated 4 months ago
- [CVPR 2025] MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks☆62Updated last week
- [ICCV2023] FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis☆29Updated last year
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆99Updated 10 months ago
- [NeurIPS 2024] This repository contains the official authors implementation associated with the paper "D-MiSo: Editing Dynamic 3D Scenes …☆24Updated last week
- How to Use Diffusion Priors under Sparse Views? (NeurIPS 2024)☆27Updated 5 months ago
- Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs (CVPR2025 Highlight)☆65Updated last month
- [NeurIPS 2024] MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting☆123Updated last week
- Unofficial implementation of "Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle"☆14Updated 11 months ago
- DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splatting☆41Updated 9 months ago
- [CVPR'24] MuRF: Multi-Baseline Radiance Fields☆118Updated 9 months ago
- (CVPR 2024) NViST: In the wild New View Synthesis from a Single Image with Transformers☆40Updated 8 months ago
- ☆61Updated 10 months ago
- ☆86Updated this week
- ☆40Updated last year
- [Arxiv'24] LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding☆31Updated 3 months ago
- [ICLR 2025] Latent Radiance Fields with 3D-aware 2D Representations☆108Updated 3 months ago
- [ICLR 2024] The CODE of InsertNeRF.☆18Updated 10 months ago
- [Preprint] SADG: Segment Any Dynamic Gaussian Without Object Trackers☆42Updated 3 weeks ago
- ☆23Updated 8 months ago