JLaferri / geckoView external linksLinks
Gecko code command line tools
☆37Oct 8, 2023Updated 2 years ago
Alternatives and similar repositories for gecko
Users that are interested in gecko are comparing it to the libraries listed below
Sorting:
- Code and accrued notes for understanding Super Smash Bros. Melee internals☆38Oct 14, 2022Updated 3 years ago
- Super Smash Bros Melee ASM code to provide Slippi support☆143Jan 5, 2026Updated last month
- Code-mod manager and tools for GC/Wii games, particularly SSBM☆14Aug 20, 2022Updated 3 years ago
- ☆36Jan 30, 2026Updated 2 weeks ago
- An automation framework for Super Smash Bros. Melee. Detect an event → execute an action.☆158Oct 27, 2023Updated 2 years ago
- A C library for modding Super Smash Bros Melee☆58Aug 23, 2017Updated 8 years ago
- ☆23Dec 20, 2023Updated 2 years ago
- Gecko codes by Krohnos☆14Jun 25, 2025Updated 7 months ago
- A NetPlay Index server for Dolphin☆14Aug 22, 2025Updated 5 months ago
- ☆15Aug 31, 2025Updated 5 months ago
- A modpack for Super Smash Bros, Melee for practicing tech.☆343Jul 2, 2024Updated last year
- Python library to read/write GameCube .iso files.☆13Apr 29, 2023Updated 2 years ago
- Rust extensions for Slippi Dolphin☆16Updated this week
- Slippipedia - Your flexible replay manager. Get insights and knowledge about your SSBM game quickly and easily.☆68Feb 2, 2026Updated last week
- Python library for parsing SSBM replay files☆61Mar 19, 2024Updated last year
- The way to play Slippi Online and watch replays.☆280Feb 1, 2026Updated last week
- modkit to turn GameCube controller c-stick into 4 digital directional buttons☆22Apr 30, 2023Updated 2 years ago
- ☆363Updated this week
- Generate post-set stats from slp files☆35Jul 7, 2022Updated 3 years ago
- A lightweight visualiser for Project Slippi Melee replays☆21Jan 7, 2023Updated 3 years ago
- A gym-esque environment for Super Smash Bros. Melee.☆12Aug 13, 2021Updated 4 years ago
- A Gamecube Controller shoved into a Pro Controller *roughly speaking*.☆12Sep 22, 2022Updated 3 years ago
- wiimake is an automated tool for compiling, allocating, linking, and injecting C code into games for the Wii/Gamecube.☆22Jan 31, 2020Updated 6 years ago
- Parse slp files and compute stats☆161Jan 21, 2026Updated 3 weeks ago
- Realtime slp parsing library focused on speed and efficiency.☆39Sep 11, 2024Updated last year
- A controller input display/overlay for Dolphin☆183Mar 4, 2025Updated 11 months ago
- A Randomizer for Pikmin 1 (GCN/Wii) powered entirely by Gecko Codes☆28Jul 21, 2024Updated last year
- Companion tool for installing and managing the m-ex system☆48Jun 26, 2024Updated last year
- Use Cherry MX style switches with a Gamecube Controller☆30Aug 11, 2019Updated 6 years ago
- Python library for hooking to a running Dolphin process☆33Updated this week
- Watch Slippi replays in the browser☆89Updated this week
- An unofficial smash.gg app, read-only.☆14Feb 3, 2019Updated 7 years ago
- PThread implementation for Nintendo 3DS Horizon OS targets. Keep in mind that Horizon OS uses a cooperative, and not preemptive, threadin…☆14May 17, 2024Updated last year
- A gym environment for Super Smash Bros. Melee☆27May 12, 2020Updated 5 years ago
- Generates frame data for Super Smash Bros. Melee as JSON from the character data files.☆14Jan 30, 2021Updated 5 years ago
- A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks.☆808Feb 6, 2026Updated last week
- Ghidra language definition for the Gekko and Broadway CPU variant used in the Nintendo GameCube and Nintendo Wii respectively☆131Feb 9, 2022Updated 4 years ago
- Auto updater for the Super Clash of Ninja 4 mod☆12Aug 19, 2023Updated 2 years ago
- fundamental traits to describe an architecture in the yaxpeax project☆17Mar 1, 2025Updated 11 months ago