Hans1984 / material-illumination-geometryLinks
Code for Siggraph 2021 paper: The effect of shape and illumination on material perception: model and applications.
☆8Updated 2 years ago
Alternatives and similar repositories for material-illumination-geometry
Users that are interested in material-illumination-geometry are comparing it to the libraries listed below
Sorting:
- ☆81Updated 4 years ago
- Deep learning based method for joint acquisition of both geometry and material☆21Updated 5 years ago
- Spherical harmonics for radiance maps in python (numpy)☆117Updated last month
- Following is Jon Barron and Jitendra Malik's SIRFS (Shape, Illumination, and Reflectance from Shading) Implementation. This source is dow…☆28Updated 7 years ago
- ☆53Updated last year
- ☆29Updated 7 months ago
- Source code for our paper Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images☆64Updated 5 years ago
- Path-space differentiable renderer☆163Updated last year
- code release for CVPR 2020 Paper Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination https://people.eecs.berkeley…☆81Updated 5 years ago
- Python library to handle 360° environment maps☆93Updated 3 weeks ago
- Single-Image SVBRDF Capture with a Rendering-Aware Deep Network☆78Updated 4 years ago
- Learning Based Calibrated Photometric Stereo for Non-Lambertian Surface (ECCV 2018)☆110Updated last year
- Two-shot Spatially-varying BRDF and Shape Estimation☆86Updated 3 years ago
- Tutorials and other resources for the Mitsuba 3 library☆61Updated last week
- Mitsuba time-of-flight renderer.☆57Updated last year
- Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition - NeurIPS2021☆102Updated 3 years ago
- SIGGRAPH Asia 2020: Differentiable Refraction-Tracing for Mesh Reconstruction of Transparent Objects☆75Updated 4 years ago
- Mitsuba renderer extensions for computational light transport.☆16Updated last year
- Code for PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Relighting and Material Editing☆231Updated 2 years ago
- An optix-based GPU path tracer☆94Updated 2 years ago
- ☆27Updated 6 months ago
- ☆118Updated 4 years ago
- This is the CGIntrinsics implementation described in the paper "CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Bas…☆78Updated 4 years ago
- Supplemental material of the article "Reparameterizing discontinuous integrands for differentiable rendering"☆17Updated 5 years ago
- ☆17Updated 2 years ago
- ☆83Updated 5 years ago
- ☆46Updated 5 years ago
- Learning scene illumination by pairwise photos from front and rear mobile cameras☆14Updated 4 years ago
- Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.☆50Updated 4 years ago
- Code of the CVPR 2022 paper: Neural Reflectance for Shape Recovery with Shadow Handling☆31Updated 2 years ago