GenshinmasterJinHang / Miku-Material-Converter-Blender-to-Unity-View on GitHub
Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine bound…
☆234Aug 13, 2026Updated 2 months ago

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