Garufortho / TickedPriorityQueue
A small library for .NET, giving access to priority based ticking of any number of objects. Load balances the invocation of the tick events for the objects, with a user definable maximum limit for objects to be processed in a single update. For most users, just download TickedPriorityQueue.dll, and UnityTickedQueue if applicable
☆65Updated 10 years ago
Alternatives and similar repositories for TickedPriorityQueue:
Users that are interested in TickedPriorityQueue are comparing it to the libraries listed below
- Place to dump utilities that can range from completely useless to quite useful. YMMV☆48Updated 8 years ago
- Code generator utility for Unity game engine. Creates a class for convenient access Animator states and parameters☆60Updated 10 years ago
- Adding more features to the open sourced Animator from Unity.☆113Updated last year
- uFrame Graph Designer☆23Updated 7 years ago
- extension and utility methods for the Unity game engine☆81Updated 9 years ago
- An extendable node editor for Unity developers.☆23Updated 9 years ago
- 2D Polyline Editor for Unity3D☆86Updated 4 years ago
- EcsRx plugin for a simple scaffolding for buff/effect system☆23Updated 5 years ago
- A simple event system for Unity☆42Updated 10 years ago
- ☆48Updated 9 years ago
- Entity Component System For Unity3D☆17Updated 9 years ago
- Unity based example for Svelto ECS☆60Updated 6 years ago
- Behavior Tree implementation and visual editor for Unity 3D☆58Updated 9 years ago
- uFrame Architect Framework☆15Updated 7 years ago
- Tools for copying and pasting Unity3d AnimationCurves, and for extracting AnimationCurves from imported Animations☆32Updated 10 years ago
- A UNIX/Quake3 style command line interface to Unity editor☆74Updated 8 years ago
- 2D Visibility / Shadow casting☆40Updated 10 years ago
- Examples of using the Job System in Unity3D☆57Updated 3 years ago
- Simple Prefab Pool for Unity3D☆32Updated 10 years ago
- ☆29Updated 8 years ago
- ☆50Updated 9 years ago
- NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.☆47Updated 4 years ago
- Simple Unity tweening system using ECS that works with GameObjects!☆92Updated 5 years ago
- Advanced Unity debugger. Allows use of color, level of importance.☆42Updated last year
- Unity3D FPS networking prototype based on fholm's Lidgren Authoritative Networking Example: http://forum.unity3d.com/threads/102903-Submi…☆40Updated 13 years ago
- BehaviorLibrary is a framework for creating behavior trees for game AI. It is free to use, modify, and redestribute as covered under the …☆59Updated 12 years ago
- C# class with nodes / node delegates and a Unity editor that serializes all of that☆56Updated 8 years ago
- Essential UI Manager for Unity3D☆58Updated 8 years ago
- Jenkins Unity3d plugin☆43Updated 9 years ago
- A version of AForge.NET Framework that is compatible with all platforms supported by Unity3D☆38Updated 10 years ago