Danial-Kord / DigiHumanLinks
Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
☆532Updated last year
Alternatives and similar repositories for DigiHuman
Users that are interested in DigiHuman are comparing it to the libraries listed below
Sorting:
- Single-view real-time motion capture built up upon Google Mediapipe.☆224Updated last year
- Realtime hand tracking and finger tracking in Unity using Mediapipe☆301Updated 3 years ago
- Unity sample of 3D pose estimation☆365Updated 3 years ago
- SMPLpix: Neural Avatars from 3D Human Models☆447Updated 11 months ago
- Convert video to the bvh motion file☆409Updated last year
- ☆483Updated 2 years ago
- Extracts human motion in video and save it as bvh mocap file.☆602Updated 4 years ago
- ExPose - EXpressive POse and Shape rEgression☆646Updated 2 years ago
- Load SMPL in blender☆330Updated last year
- Tools to work with the Pose Camera app☆152Updated last year
- A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]☆572Updated 3 years ago
- Official repository accompanying a CVPR 2022 paper EMOCA: Emotion Driven Monocular Face Capture And Animation. EMOCA takes a single image…☆777Updated 6 months ago
- Tensorflow framework for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 2D or 3D …☆463Updated 2 years ago
- Official Code for ECCV 2022 paper "AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing"☆313Updated 4 months ago
- ICT's Vision and Graphics Lab's morphable face model and toolkit☆692Updated 4 years ago
- A hand motion capture from a single color camera + Unity + a virtual webcam☆111Updated 2 years ago
- An Blender addon uses ROMP to extract human's 3D poses from image, video or webcam and drive your own 3D character.☆263Updated last year
- BlazePoseBarracuda is a human 2D/3D pose estimation neural network that runs the Mediapipe Pose (BlazePose) pipeline on the Unity Barracu…☆211Updated 2 years ago
- [CVPR2023] A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Images.☆505Updated 11 months ago
- capture human real time 3D pose ,and simulate in Unity3D☆43Updated 2 years ago
- ☆920Updated 11 months ago
- An Open Source Modular Framework From Face to FACS Based Avatar Animation (Unity3D / Blender)☆445Updated 2 years ago
- A high-fidelity 3D face reconstruction library from monocular RGB image(s)☆761Updated last year
- Official repository for CVPR 2022 paper: I M Avatar: Implicit Morphable Head Avatars from Videos☆652Updated 7 months ago
- Phiz is a tool that allows you to perform facial motion capture from any device and location.☆132Updated 2 years ago
- Lightweight facial capture package for Unity☆490Updated 2 years ago
- Unity中还原抖音视频的动作☆207Updated 11 months ago
- Code for MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement☆385Updated 2 years ago
- Creating a multi-threaded full body tracking solution supporting arbitrary humanoid avatars for Unity using Google Mediapipe Pose Python …☆112Updated 9 months ago
- Web-first SDK that provides real-time ARKit-compatible 52 blend shapes from a camera feed, video or image at 60 FPS using ML models.☆85Updated 2 years ago