DRL-CASIA / GameAI-FightingAILinks
☆35Updated 5 years ago
Alternatives and similar repositories for GameAI-FightingAI
Users that are interested in GameAI-FightingAI are comparing it to the libraries listed below
Sorting:
- ☆33Updated 3 years ago
- Implement many Sparse Reward algorithms in Gym Fetch environment☆90Updated 5 years ago
- Unified Model-Free Hierarchical Reinforcement Learning Framework☆39Updated 6 years ago
- A code implementation for our arXiv paper "Multi-agent Adhoc Team Play using Decompositional Q function"☆132Updated 2 years ago
- Codes accompanying the paper "Influence-Based Multi-Agent Exploration" (ICLR 2020 spotlight)☆33Updated 5 years ago
- This is an pytorch implementation of Distributed Proximal Policy Optimization(DPPO).☆63Updated 7 years ago
- There will be updates later☆87Updated 6 years ago
- some Multiagent enviroment in 《Multi-agent Reinforcement Learning in Sequential Social Dilemmas》 and 《Value-Decomposition Networks For Co…☆130Updated 2 years ago
- Code for "Coordinated Exploration via Intrinsic Rewards for Multi-Agent Reinforcement Learning"☆36Updated 4 years ago
- Multi-Agent Determinantal Q-Learning☆44Updated 3 years ago
- IJCAI 2019 - Regularized Opponent Model with Maximum Entropy Objective (ROMMEO)☆23Updated 3 years ago
- Implement PPO-clip and PPO-penalty on Atari, which is the only open source of PPO-penalty☆56Updated 7 years ago
- Implementation of Generatve Adversarial Imitation Learning (GAIL) for classic environments from OpenAI Gym.☆89Updated 7 years ago
- Submission for MAVEN: Multi-Agent Variational Exploration☆59Updated 3 years ago
- ☆123Updated 2 years ago
- ☆47Updated 3 years ago
- ☆54Updated 6 years ago
- using recurrent networks(LSTM) to solve POMDPs☆35Updated 7 years ago
- The code for paper, "Episodic Multi-agent Reinforcement Learning with Curiosity-driven Exploration", NeurIPS 2021.☆41Updated 2 years ago
- ☆30Updated 4 years ago
- Modified versions of the SAC algorithm from spinningup for discrete action spaces and image observations.☆98Updated 5 years ago
- Code accompanying HAAR paper, NeurIPS 2019 - Hierarchical Reinforcement Learning with Advantage-Based Auxiliary Rewards☆32Updated 2 years ago
- Deep Recurrent Attention Reinforcement Learning in Atari☆82Updated 7 years ago
- The Reinforcement-Learning-Related Papers of ICLR 2019☆47Updated 6 years ago
- ☆22Updated 4 years ago
- Attention-based Curiosity-driven Exploration in Deep Reinforcement Learning☆28Updated 6 years ago
- Arena: A General Evaluation Platform and Building Toolkit for Single/Multi-Agent Intelligence. AAAI 2020.☆103Updated 10 months ago
- ☆78Updated last year
- PyTorch Implementation of the RDPG (Recurrent Deterministic Policy Gradient)☆56Updated 3 years ago
- Codes accompanying the paper "ROMA: Multi-Agent Reinforcement Learning with Emergent Roles" (ICML 2020 https://arxiv.org/abs/2003.08039)☆168Updated 3 years ago