DDev247 / engine-sim
Combustion engine simulator that generates realistic audio.
☆9Updated last year
Alternatives and similar repositories for engine-sim:
Users that are interested in engine-sim are comparing it to the libraries listed below
- RPi program to use Bluetooth and/or USB gamepads and mice on retro 8/16-bit computers (C64, Amiga, etc)☆14Updated 4 years ago
- Segher Boessenkool's u'nSP disassembler and emulator☆28Updated 6 years ago
- Setup your Logitech wheel under Linux☆46Updated 12 years ago
- ☆21Updated 5 years ago
- A game controller tester designed for modern sim devices☆24Updated 4 months ago
- A 3D rendering library for the Playstation2☆22Updated 9 months ago
- PBR music library☆13Updated last month
- DromEd Level Editor Developer Textures Kit: Modular developer textures kit for building fast, clean, and easy brushes in DromEd/ShockEd l…☆14Updated 6 years ago
- Loki Software's MPEG decoding library.☆17Updated 8 months ago
- RenderWare "Graphics" 3 (3.5), PlayStation 2 — Evaluation Edition☆15Updated 3 years ago
- Ghidra extension for dealing with Microware OS-9 for 68k (AKA 'OSK'; used by the Philips CD-i) files and code.☆10Updated last year
- Mirror of the openZDK Quick Start Kit☆11Updated 7 years ago
- Code and CAD files for the DJ Hero Lucio controller☆10Updated 5 years ago
- crafti for gcw0☆14Updated 2 years ago
- A lighttpd powered lightweight PHP 7 web server for the Steam Link☆14Updated 5 years ago
- USB HID LED Controller for Uno☆14Updated 8 years ago
- A repository for custom parts and engines for AngeTheGreat's Engine Simulator: https://github.com/ange-yaghi/engine-sim☆45Updated 2 years ago
- Template I use for my Visual C++ projects.☆13Updated 5 years ago
- A recreation of the Nintendo Wii motherboard with the intention to minimize the board size☆19Updated 8 years ago
- Single file C header for UTF-x-to-y conversions + helpers☆13Updated last year
- Classic Kong SNES Remake☆19Updated 9 years ago
- Pimpmobile - music playback for the Nintendo Game Boy Advance☆24Updated 2 years ago
- Toolchain for the Gran Turismo scripting language, Adhoc, allowing fully custom game code.☆17Updated last month
- DukeNukemForever remade on idTech 4 using leaked DNF assets.☆34Updated 2 years ago
- Portable Windows 95/NT 4.0 Retail/OEM keygen written in C89☆12Updated 4 months ago
- Reimplementation of Metal Gear Solid V: The Phantom Pain's backend server☆16Updated 5 months ago
- A RoQ video playback system for the Sega Dreamcast video game console☆21Updated 4 years ago
- Ultra low cost HDMI-USB Video Acquisition With Loop Out (Loop Out HDMI Capture Card)☆21Updated 2 years ago
- Stuff relating to my AIX DOOM video☆16Updated 2 years ago