Some simple GX2 shader examples for the Wii U
☆16Sep 16, 2026Updated last month
Alternatives and similar repositories for WiiU-GX2-Shader-Examples
Users that are interested in WiiU-GX2-Shader-Examples are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Wii U GLSL compiler based on Mesa☆37Sep 21, 2026Updated last month
- Wii U stack trace capture plugin for profiling with https://github.com/brendangregg/FlameGraph☆11Feb 16, 2025Updated last year
- A quick introduction on writing shaders for the Wii U☆12Oct 30, 2021Updated 5 years ago
- A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.☆12Aug 26, 2026Updated 2 months ago
- A multiplayer, physics-driven homebrew game for the Wii U☆19Sep 28, 2026Updated last month
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- 3DS Config Module reimplement☆13Jun 23, 2026Updated 4 months ago
- Documentation and reverse-engineering notes for the Nintendo 3DS Miiverse client☆18Aug 25, 2017Updated 9 years ago
- A collection of code mods for the PC version of Cars: Mater-National, intended to be used alongside the Hi-Octane mod for extending the f…☆11Mar 26, 2025Updated last year
- Wii U debugger with breakpoints and more☆21Jan 10, 2020Updated 6 years ago
- Library for handling textures from Nintendo platforms (Wii U, for now)☆10Mar 11, 2026Updated 7 months ago
- Simple Directmedia Layer☆25Aug 15, 2026Updated 2 months ago
- a package for using mitmproxy/mitmweb/mitmdump to intercept traffic from nintendo consoles☆25Aug 4, 2024Updated 2 years ago
- packages for wiiu development☆20Feb 23, 2026Updated 8 months ago
- Let's make a rad Wii-U demo☆12Apr 14, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A Wii U homebrew packager for use with Aroma.☆41Apr 26, 2026Updated 6 months ago
- Wii U Face Library☆28Mar 12, 2026Updated 7 months ago
- Reboots a Wii U running Aroma automatically after a game crash (PPCHalt)☆19Aug 7, 2023Updated 3 years ago
- ☆13Jun 13, 2026Updated 4 months ago
- A decompilation of Lego Star Wars III: The Clone Wars on Wii brought to you by a bunch of clever folks.☆21Dec 7, 2025Updated 10 months ago
- A graphical utility for packing and unpacking Wii U RPX/RPLs☆17Sep 20, 2022Updated 4 years ago
- ☆14May 5, 2026Updated 5 months ago
- BFSAR (Binary caFe Sound ARchive) editor written in C++☆22Jun 1, 2026Updated 5 months ago
- An uncreatively named (and now deprecated) GodMode9 fork for installing 3DS cartridge games directly to the SD☆19Sep 2, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆15Apr 19, 2026Updated 6 months ago
- C Library for audio in Wii and GameCube homebrew☆11Updated this week
- A space shooter demo using the Wii U's MultiDRC mode.☆33Aug 27, 2022Updated 4 years ago
- Decompilation-Oriented Disassembler☆16May 3, 2025Updated last year
- Researching the Cars games developed by Rainbow Studios and Incinerator Studios.☆14May 9, 2025Updated last year
- Work-in-progress utility for working with Xbox 360 bootloader stages, and soon more.☆25Oct 14, 2026Updated 2 weeks ago
- Aroma plugin that runs a HTTP server for IoT-purpose network communication☆31Jun 14, 2026Updated 4 months ago
- An Aroma plugin to temporarily replace the system font.☆26Apr 25, 2026Updated 6 months ago
- A complete rewrite of Miyamoto! Level Editor, with all-new features.☆13Aug 17, 2026Updated 2 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆43Apr 19, 2026Updated 6 months ago
- Skyline plugin for Monster Hunter Rise to override resolution☆11Dec 19, 2021Updated 4 years ago
- Rehosted fork of https://github.com/kinnay/NintendoClients/wiki to accept PRs and GitHub Pages☆15Feb 25, 2026Updated 8 months ago
- Fork of Memahaxx's libdrc☆24Jul 14, 2017Updated 9 years ago
- Creates and encrypts bootanim.xex files from a video input file for the Xbox 360.☆26Sep 8, 2022Updated 4 years ago
- A (very) WIP hardware tester for the 3DS☆21Oct 28, 2023Updated 3 years ago
- C++ API for Buttplug IO☆13Aug 8, 2025Updated last year