A hybrid of the Entity-Component-System and Model-View-Controller patterns with new concepts developed specifically for games. Ents is easy to integrate into your game, is developed to be decoupled from a graphics library, and is very memory conscious compared to similar frameworks.
☆44Jun 27, 2014Updated 11 years ago
Alternatives and similar repositories for Ents
Users that are interested in Ents are comparing it to the libraries listed below
Sorting:
- Kotlin implementation of hexagonal grids using LibGDX☆20Feb 7, 2025Updated last year
- Framework for game-like applications☆14Jul 16, 2025Updated 8 months ago
- Blog running on jamescooke.info☆12May 17, 2024Updated last year
- Add some post-processing effects to your libgdx game.☆10Apr 30, 2021Updated 4 years ago
- Guava for minimalists and Android☆10Apr 19, 2016Updated 9 years ago
- Development of the R package 'Luminescence'☆16Updated this week
- ☆12Updated this week
- Computer Graphics Final Project - Paradise: Forest and Water Simulation☆11Apr 15, 2020Updated 5 years ago
- LibGDX Emoji support☆12Jun 29, 2021Updated 4 years ago
- microbenchmarks comparing ECS (entity component system) frameworks for java☆38Oct 24, 2016Updated 9 years ago
- svg implementation for libgdx on ios/android/desctop☆11May 7, 2017Updated 8 years ago
- Java module system and JUnit 5 tests☆16Oct 14, 2021Updated 4 years ago
- GEF Mindmap Tutorial☆10Jul 9, 2021Updated 4 years ago
- JavaFX UI application representing client side of socket connection☆17Oct 1, 2025Updated 5 months ago
- C++ Dynamic loader generator for C APIs☆18Sep 6, 2018Updated 7 years ago
- Vertex array object wrapper for WebGL☆26Nov 23, 2018Updated 7 years ago
- Scraps of random machine learning code☆15Oct 19, 2016Updated 9 years ago
- A GitHub Action for downloading the League of Legends Data Dragon.☆10Nov 21, 2025Updated 4 months ago
- An entity-component-system implementation for Java☆27Apr 17, 2021Updated 4 years ago
- A tutorial on the facet world generation system☆11Sep 2, 2021Updated 4 years ago
- A 3d ui,style and interaction library for libgdx☆14Sep 14, 2017Updated 8 years ago
- Simple Memory Pool implementation using C++11.☆12Apr 8, 2015Updated 10 years ago
- Experimental helper for libGDX to build GraalVM native-image.☆14Dec 16, 2023Updated 2 years ago
- Advent of Code 2020 solutions in Lean 4☆27Jan 5, 2021Updated 5 years ago
- springcloud微服务,集成gateway、oauth2.0、security、stream、分布式配置config、限流等☆12Jun 20, 2023Updated 2 years ago
- Generate random English-sounding words☆15Dec 23, 2014Updated 11 years ago
- Little Fortune Planet LD38 Jam entry☆10May 20, 2017Updated 8 years ago
- Top Down Shooter Tutorial☆14Sep 11, 2019Updated 6 years ago
- Tick, a market data tool.☆19Jul 10, 2013Updated 12 years ago
- Example of the lazy flood fill algorithm and procedural generation.☆12May 24, 2024Updated last year
- Java Pattern Matching library☆21Nov 9, 2023Updated 2 years ago
- Utilities for handling math and showing numbers in Java.☆20Mar 5, 2026Updated 2 weeks ago
- ☆19Oct 2, 2022Updated 3 years ago
- A quadtree implementation in C99☆23Nov 20, 2014Updated 11 years ago
- 2d and 3d trail effect, on libgdx with ImmediateRenderer20 and ModelBatch☆16May 12, 2023Updated 2 years ago
- A template for libraries that work with libGDX and Gradle 9.x (or 8.x/7.x)☆15Feb 2, 2026Updated last month
- Kotlin port with changes and improvements for omo originally by ForeignGuyMike☆24Jul 16, 2017Updated 8 years ago
- Packed Memory Array☆17May 14, 2014Updated 11 years ago
- PBR shader implementation in libgdx☆16Aug 18, 2016Updated 9 years ago